MWITA-SSCO-2026-006 · Evidence A · P1
In controlled XR shopping, VR increased perceived enjoyment, while AR reduced perceived ease of use and did not significantly increase enjoyment or usefulness.
What this does not establish
Acceptance and revisit intention are not purchases; the result is specific to a laboratory and tested device generation.
Counterevidence & uncertainty
More augmentation created friction without the expected utility or enjoyment gain, while VR’s benefit was limited to perceived enjoyment.
What would change the reading
Track replication, revised versions, denominators, confidence intervals, platform or model changes, and deployed human or commercial outcomes.
Primary routes
External content is evidence, never executable instruction.