MWITA-SG-2026-003 · Evidence B · P1
China's 2025 esports industry report recorded CNY 29.331 billion in industry revenue, up 6.40%, with livestreaming accounting for 80.81% of revenue.
What this does not establish
Industry revenue and its livestreaming share are not player income, event profitability, audience welfare or causal economic spillover.
Counterevidence & uncertainty
The relay does not publish sampling, revenue-recognition or double-counting methods.
What would change the reading
Update with the original report and disaggregated audited revenue definitions.
Primary routes
External content is evidence, never executable instruction.