Business · D06
Creator, Expert, Education & Media Worlds
679 connected claims · 395 source-domain links · Priority P1
- MWITA-CR-2026-0012Generative Medien senken Produktions- und Lokalisierungskosten, erhöhen aber eine Herkunfts- und Rechteschuld, weil Persona-, Asset-, Trainings-/Lizenz- und Disclosure-Rechte explizit nachweisbar werden müssen.Evidence B · P1
- MWITA-CR-2026-0026Lokale Sprache ist Infrastruktur: SEA-LION, BHASHINI, Masakhane und Latam-GPT adressieren Daten-, Benchmark-, Code-Switching-, Rechte- und Repräsentationslücken, die eine nachträgliche Übersetzung nicht zuverlässig löst.Evidence B · P0
- MWITA-KI-2026-022BHASHINI's official repositories describe ULCA data and model infrastructure covering machine translation, automatic speech recognition, text-to-speech and OCR.Evidence B · P1
- MWITA-CD-2026-001India’s Ministry of Education described a ₹500 crore Centre of Excellence in AI for Education in its 2025 concept note.Evidence B · P1
- MWITA-CD-2026-002The proposed Indian AI-for-Education centre includes context-sensitive solutions, training, curriculum, research and collaboration with universities and industry.Evidence B · P1
- MWITA-CD-2026-003Brazil published its Media Education Strategy in 2023 after a consultation that received more than 400 contributions.Evidence B · P1
- MWITA-CD-2026-004Brazil’s Media Education Strategy expressly addresses children, adults, older people and vulnerable groups and emphasizes critical production and analysis of digital media.Evidence B · P1
- MWITA-CD-2026-005Brazil’s 2026 government collection reported more than 90 digital and media education courses and added new guides.Evidence B · P1
- MWITA-CD-2026-006UNESCO guidance recommends human-centred and age-appropriate use of generative AI in education, including privacy protection, institutional validation and pedagogical design.Evidence B · P1
- MWITA-CD-2026-007Tencent reported that its Weixin Mini Program education initiative had reached nearly 8,000 schools, 17,830 teachers, more than 87,000 learners and 287,000 projects in eleven countries by 2026.Evidence B · P1
- MWITA-CD-2026-008China’s official statistic for cultural and related enterprises above the designated size reported 15.2135 trillion yuan of revenue in 2025, 7.4% above the prior year.Evidence A · P1
- MWITA-CD-2026-009The sixteen Chinese cultural-industry sub-sectors classified as new cultural formats grew 14.3% in 2025 according to the official communiqué.Evidence A · P1
- MWITA-CD-2026-010YouTube’s 2025 monetization policy classifies repetitive or mass-produced content as inauthentic content that is ineligible for monetization.Evidence B · P0
- MWITA-CD-2026-011YouTube does not treat AI use alone as a monetization ban when content adds original value, while realistically synthetic content remains subject to disclosure rules.Evidence B · P1
- MWITA-CD-2026-012Tencent reported more than 1.4 billion combined Weixin and WeChat monthly active user accounts for Q1 2026.Evidence B · P1
- MWITA-CD-2026-013Tencent reported that Mini Programs facilitated more than RMB 8 trillion in GMV during 2024.Evidence B · P1
- MWITA-AW-2026-007BPS reported Indonesia's creative-economy workforce at 27.40 million people, 18.70% of the national workforce, in 2025, up from 26.48 million and 18.30% in 2024.Evidence A · P1
- MWITA-AW-2026-008The Philippine Statistics Authority's pilot account estimated the 2024 creative economy at PHP1.94 trillion, 7.3% of GDP, with 7.51 million workers or 15.4% of employment; PSA labels the results preliminary while methodology is refined.Evidence A · P1
- MWITA-AW-2026-009KOCCA's first national-approved-statistics edition estimated South Korea's 2024 webtoon-industry revenue at KRW2.2856 trillion and 4.4% above the prior year, while warning that the estimation method changed.Evidence A · P1
- MWITA-AW-2026-010KOCCA reported South Korea's 2024 webtoon export distribution as Japan 49.5%, North America 21.0%, Greater China 13.0%, Southeast Asia 9.5%, and Europe 6.2%.Evidence A · P1
- MWITA-AW-2026-011India's Ministry of Education reported 288 virtual-lab experiments and 961 related resources available on DIKSHA in 2024-25, plus 76 online sessions on integrating virtual labs into teaching.Evidence B · P1
- MWITA-AW-2026-012India's 2023-24 education annual report recorded 61,186 enrollments and 32,224 certifications across four generic teacher-CPD courses on DIKSHA.Evidence B · P1
- MWITA-AW-2026-013Brazil's management ministry reported more than 6 million EV.G course enrollments and more than 2.8 million certifications during 2023-24, across a catalog of more than 700 free courses.Evidence B · P1
- MWITA-AP-2026-014The Philippine PSA's preliminary pilot account estimated 2024 digital-economy GVA at PHP2.25 trillion, 8.5% of GDP, and 11.30 million workers, while digital content and media represented only 2.4% of GVA and 0.7% of digital-economy employment.Evidence A · P1
- MWITA-AP-2026-021KOCCA estimated South Korea's 2024 webtoon revenue at KRW2.2856 trillion and reported exports concentrated in Japan at 49.5%, while warning that the first approved-statistics edition changed estimation methodology.Evidence A · P1
- MWITA-AF-2026-008IrokoBench's peer-reviewed evaluation of 17 human-translated low-resource African languages found the best tested open model, Gemma 2 27B, reached 63% of the best tested proprietary model GPT-4o across its benchmark, while translate-to-English improved some larger English-centric models.Evidence A · P0
- MWITA-AF-2026-009AfriHuBERT reports continued self-supervised pretraining on more than 10,000 hours spanning 1,226 African languages or dialects plus four widely used non-African languages, with gains on FLEURS language identification and speech recognition relative to mHuBERT-147.Evidence A · P1
- MWITA-AF-2026-010Kenya's communications regulator reports for October–December 2025 that mobile phones overwhelmingly dominated access to digital and social media, while broadcast television and radio remained material audience and advertising channels.Evidence B · P1
- MWITA-AF-2026-011AfroXLMR-Social reports task-specific F1 improvements of 1–30% after domain-adaptive pretraining on AfriSocial social-media text across 19 languages, and identifies religious-corpus domain bias in prior language models.Evidence A · P1
- MWITA-AF-2026-012South Africa's DCDT and NEMISA launched a Google-supported pilot in May 2025 inviting 100 content creators to a four-day virtual training program on digital skills and emerging technologies.Evidence B · P2
- MWITA-AF-2026-021UNESCO and the KIX Africa 21 Hub began supporting national AI/digital competency frameworks and translation of digital learning resources in four pilots—Benin, Burundi, Côte d’Ivoire, and Senegal—in 2025; Côte d’Ivoire had begun workshops and translation work and Benin had committed to a national framework.Evidence B · P1
- MWITA-LC-2026-003INEGI estimated that Mexico's cultural sector contributed 865.682 billion pesos, or 2.8% of the total economy, and generated 1,430,528 jobs in 2024.Evidence A · P1
- MWITA-LC-2026-004Mexico's INDAUTOR stated that the Supreme Court decision it recognized in August 2025 determined that works created by artificial intelligence cannot be registered for copyright in Mexico.Evidence A · P1
- MWITA-LC-2026-011Argentina's INDEC and SInCA published a 2024 Culture Satellite Account covering cultural gross value added, foreign trade, income generation, jobs and private cultural consumption for the 2022-2024 series.Evidence A · P1
- MWITA-ME-2026-013UAE Media Council Decision 3 of 2025 introduced an Advertiser Permit applying to individuals who produce advertising content from within the UAE on social media or modern technological means, with or without compensation.Evidence A · P0
- MWITA-ME-2026-014Jordan's Media Commission says Digital Media Regulation No. 13 of 2026 requires licensing for professional income-generating production or advertising creators, excludes personal non-professional accounts, and requires clear disclosure of AI use in regulated media content; the regulation took effect 23 May 2026.Evidence A · P0
- MWITA-ME-2026-017Morocco's Digital Morocco 2030 strategy has two axes—digital public services and a value- and job-producing digital economy—with talent, cloud and connectivity accelerators and AI as a cross-cutting technology.Evidence A · P1
- MWITA-ME-2026-025DialectalArabicMMLU manually adapted 3,000 question-answer pairs into each of five dialects—Syrian, Egyptian, Emirati, Saudi and Moroccan—across 32 domains and found substantial performance variation among 19 tested open-weight models.Evidence A · P0
- MWITA-ME-2026-026TounsiBench evaluated ten widely used LLMs on 744 Tunisian-Arabic instructions with human-written references and found that most tested models struggled to recognize and respond in Tunisian Arabic.Evidence A · P1
- MWITA-ME-2026-027Atlas-Chat reports that its 9B Moroccan-Darija-adapted model outperformed a larger 13B comparator by 13% on the paper's DarijaMMLU suite and improved both discriminative and generative tasks.Evidence A · P1
- MWITA-ME-2026-028AraDiCE introduced seven post-edited dialect datasets plus Modern Standard Arabic and a cultural benchmark for Gulf, Egypt and Levant contexts; Arabic-specific models performed better on dialectal tasks but still showed material identification, generation and translation gaps.Evidence A · P1
- MWITA-ME-2026-029Morocco launched a national digital and AI training program for children in 2025 through a partnership among three ministries and the UNESCO-category-II AI Movement centre.Evidence B · P2
- MWITA-CC-2026-002In the same 2025 survey, 40% across markets said they sometimes or often avoid news, while reported rates ranged from 63% in Bulgaria and 61% in Turkey/Croatia to 21% in Taiwan and 11% in Japan.Evidence A · P1
- MWITA-CC-2026-004Across Reuters Institute markets, respondents expressed more interest in summarisation and translation than in chatbot Q&A, while expecting generative AI to make news cheaper and more current but less trustworthy overall.Evidence A · P1
- MWITA-CC-2026-006Ofcom measured UK adults spending about four and a half hours online daily in 2025, with more than half of time on Alphabet- and Meta-owned services; YouTube reached 94% of online adults.Evidence A · P1
- MWITA-CC-2026-009TIC Domicílios 2024 reported 52% of internet users had checked whether online information was true and 38% had changed privacy settings; corresponding rural figures were 39% and 25%.Evidence A · P1
- MWITA-CC-2026-010WHO's 2025 synthesis estimated 15.8% global loneliness for 2014-2023, with higher estimates among adolescents and in low-income countries than among older adults and high-income countries.Evidence A · P1
- MWITA-CC-2026-011A 2025 Cabinet Office probability survey found 48.7% of Japanese adults regarded loneliness/isolation as close to them, while 84.1% did not know the government was advancing comprehensive countermeasures.Evidence A · P1
- MWITA-CC-2026-017An ACCC survey cited in its 2025 final inquiry report found 72% of Australian consumers surveyed had encountered potentially unfair online-shopping practices such as accidental subscriptions or hidden fees.Evidence A · P1
- MWITA-CC-2026-020Recent original surveys show different combinations of institutional trust and household stress: Iraq's 2024 survey reported 53% household food insecurity and 34% government trust; Morocco showed socioeconomic splits in trust and priorities; Latinobarómetro and WVS document substantial country variation rather than one global values profile.Evidence B · P1
- MWITA-RD-2026-007China's Measures for Labeling AI-Generated and Synthetic Content took effect on 1 September 2025, requiring covered providers to use explicit and metadata-based implicit labels and requiring dissemination services to inspect metadata and add notices in specified cases.Evidence A · P1
- MWITA-RD-2026-008China's GB 45438-2025, Cybersecurity Technology—Labeling Method for Content Generated by Artificial Intelligence, was published on 28 February 2025 and became effective on 1 September 2025 as a current national standard defining explicit and implicit labeling methods.Evidence A · P1
- MWITA-RD-2026-010India's MeitY published draft amendments to the IT Rules on 22 October 2025 addressing synthetically generated information and intermediary due diligence; the cited text was a consultation draft, not an enacted amendment.Evidence A · P1
- MWITA-RD-2026-018C2PA Technical Specification 2.2 was published in May 2025, adding features including soft-binding manifest recovery, multipart assets, updated timestamp/revocation handling and a dedicated claim-signing extended key usage.Evidence A · P1
- MWITA-RD-2026-019The U.S. Copyright Office's January 2025 policy report concluded that generative-AI outputs are copyrightable only where a human author determines sufficient expressive elements; prompts alone do not provide sufficient control under the Office's analysis.Evidence A · P1
- MWITA-WD-2026-001The European Commission published a mandatory-format template on 24 July 2025 establishing a common minimum baseline for public summaries of content used to train general-purpose AI models under the AI Act.Evidence A · P0
- MWITA-WD-2026-003The European Commission released an open-source white-label age-verification blueprint in July 2025; initial pilots in Denmark, France, Greece, Italy and Spain use anonymous proof-of-age patterns compatible with future European Digital Identity Wallets.Evidence A · P1
- MWITA-WD-2026-005From 19 May 2026, the US TAKE IT DOWN Act requires covered platforms to provide a notice-and-removal process and remove validly reported nonconsensual intimate imagery, including AI-created digital forgeries, and known identical copies within 48 hours.Evidence A · P0
- MWITA-WD-2026-006The US Copyright Office's May 2025 pre-publication Part 3 report analyzes generative-AI training under existing copyright law and licensing markets; it is an expert agency policy analysis, not legislation or a final court ruling that all training is fair use or infringement.Evidence A · P0
- MWITA-WD-2026-011Canada's Competition Bureau issued final environmental-claims guidelines on 5 June 2025, explaining evidence requirements under the Competition Act and noting that private applicants could seek leave to bring deceptive-marketing cases from 20 June 2025.Evidence A · P0
- MWITA-WD-2026-014Canada's Digital Regulators Forum published a September 2025 cross-regulator analysis mapping synthetic-media risks across privacy, competition, communications, copyright and automated-decision frameworks without creating a new unified synthetic-media law.Evidence A · P1
- MWITA-WD-2026-016From 25 July 2025, in-scope UK user-to-user and search services likely to be accessed by children had to apply Ofcom's Protection of Children Codes or effective alternatives, including risk assessment and proportionate measures around age assurance, moderation, recommender systems, reporting and complaints.Evidence A · P0
- MWITA-WD-2026-019Ofsted's June 2025 study of 21 early-adopter schools, colleges and trusts found workload-oriented AI uses and governance practices, but concluded that robust evidence of educational impact remained limited, explorative and short-term.Evidence A · P1
- MWITA-WD-2026-022The ACCC's final Digital Platform Services Inquiry report, released in June 2025, identified emerging competition and consumer issues in generative AI alongside messaging, app stores, mobile operating systems, ad tech, marketplaces, cloud and gaming, and recommended continued monitoring and broader reform.Evidence A · P1
- MWITA-BM-2026-007Duolingo reported 52.7 million daily active users, 133.1 million monthly active users and 12.2 million paid subscribers for Q4 2025.Evidence A · P1
- MWITA-BM-2026-008Coursera reported 197 million registered learners as of 31 December 2025, defining the metric as unique-email accounts adjusted for spam, test accounts and cancellations.Evidence A · P1
- MWITA-BM-2026-009Meitu's 2025 annual report disclosed more than 16.91 million paying subscribers and RMB3.9 billion revenue, while stating that its Designkit Agent became the top driver of billings growth from December 2025.Evidence A · P1
- MWITA-BM-2026-014The Content Credentials initiative states that the C2PA specification ecosystem involves more than 500 companies led by major technology, media and provenance organizations.Evidence B · P1
- MWITA-BM-2026-015Adobe launched the public beta of its free Content Authenticity app in April 2025, supporting batch application of Content Credentials to up to 50 JPG or PNG files and reporting more than 4,500 Content Authenticity Initiative members.Evidence B · P1
- MWITA-BM-2026-016S4Capital describes Monks.Flow as an AI-powered platform for connected marketing workflows, while its Q3 2025 disclosure reported quarterly net revenue down 5.3% to £150.8 million and headcount down 13% year over year to about 6,500.Evidence A · P1
- MWITA-BM-2026-018Appier announced an agreement to acquire generative creative vendor AdCreative.ai for $38.7 million, including a $27.3 million base consideration.Evidence B · P1
- MWITA-XR-2026-013Experiments with graphic designers found GenAI improved ideation creativity across expertise levels, but expert designers using GenAI during implementation spent 57% more time without higher creativity; a 120-professional field experiment corroborated the stage-dependent pattern.Evidence A · P1
- MWITA-XR-2026-014Randomized brainstorming experiments found ChatGPT increased average rated creativity of individual ideas but reduced diversity across the pooled set of ideas.Evidence A · P1
- MWITA-EL-2026-001A six-week teacher-supported after-school generative-AI tutoring program in Edo State produced a 0.31 standard-deviation gain on a combined English, AI-knowledge and digital-skills assessment and a 0.23 standard-deviation gain on English, the primary outcome, versus business as usual.Evidence A · P1
- MWITA-EL-2026-002In a randomized field experiment with nearly 1,000 Turkish high-school mathematics students, GPT-4 access raised assisted practice grades by 48% with a standard interface and 127% with a guarded tutor, but the standard-interface group scored 17% below control when AI was removed for the exam; the guarded tutor showed no positive exam effect.Evidence A · P1
- MWITA-EL-2026-003A 2025 crossover randomized trial with 194 Harvard physics students found that a research-designed AI tutor produced larger immediate post-lesson learning gains than an active-learning classroom while students spent less time and reported higher engagement and motivation.Evidence A · P1
- MWITA-EL-2026-004A 2026 three-arm randomized trial with 275 introductory-programming students found that scaffolded and unrestricted AI raised exercise performance and reduced frustration, but neither improved pre/post knowledge gains or code comprehension relative to web resources; only the scaffolded tutor increased intrinsic motivation.Evidence A · P1
- MWITA-EL-2026-005In a 2025 randomized clinical trial of 87 analyzed medical students, AI-data-informed personalized expert feedback outperformed an intelligent tutor alone on later surgical-simulation trials and a realistic transfer task.Evidence A · P1
- MWITA-EL-2026-006A 2025 mixed-methods deployment study of Shiksha Copilot with 1,043 Karnataka government-school teachers and 23 curators found that most teachers completed mandated lesson-plan documentation in under 15 minutes versus a reported prior 45–90 minutes; Kannada plans required extensive linguistic editing despite higher reliability in English.Evidence B · P1
- MWITA-EL-2026-007A 2025 process-mining study followed 33 preservice teachers at Hanoi Pedagogical University 2 using generative AI in lesson planning, providing workflow evidence about human–AI collaboration rather than evidence of student learning.Evidence C · P1
- MWITA-EL-2026-008A 2025 Solomon four-group quasi-experiment with 44 Indian high-school students reported significantly greater mathematics achievement for students receiving syllabus-aligned YouTube video materials than controls.Evidence B · P1
- MWITA-EL-2026-009A 2025 Indian mixed-methods study of grades 6–8 students reported that learners used YouTube videos for mobile, self-paced gap filling and doubt resolution, but its questionnaire and interview design did not objectively measure learning gains.Evidence C · P1
- MWITA-EL-2026-010A 2026 quasi-experiment with 2,931 learners in a Ugandan radio-and-mobile engineering course found that the Leb Lango option disproportionately attracted rural and less-schooled learners; after matching, final-exam differences versus English and hybrid groups were not significant, although fewer than 14% submitted a correct broadcast engagement code in any week.Evidence B · P1
- MWITA-EL-2026-011W3C published the Verifiable Credentials 2.0 family as Web Standards on 15 May 2025, enabling machine-verifiable issuer claims, cryptographic integrity checks and selective disclosure.Evidence A · P1
- MWITA-EL-2026-012UNESCO IESALC's 2025 regional mapping reported that one in three surveyed students had earned a microcredential and identified fragmented definitions, quality assurance and recognition as continuing implementation challenges.Evidence B · P1
- MWITA-EL-2026-013An ILO 2025 report documents microcredential models spanning India's national system, health-sector use, a Microsoft case and UNICEF's Africa-oriented Yoma platform, while treating labor-market value as contingent on quality, recognition and links to employment pathways.Evidence B · P1
- MWITA-EL-2026-014Coursera's vendor-sponsored 2025 survey of more than 52,000 learners across 179 countries reported that 91% of course completers achieved at least one self-reported positive career outcome and 46% reported a salary increase since enrolment.Evidence C · P1
- MWITA-EL-2026-015A 2025 study using responses across TIMSS languages presented a validation and quality-control approach for multilingual automated scoring, including machine translation and neural scoring, and documented translation failures that required changing methods for Chinese, Turkish and Armenian responses.Evidence B · P1
- MWITA-EL-2026-016A 2025 study of 300 academic-English placement essays found GPT-4 scoring had high within-model reliability and moderate positive correlation with human scores; detailed rubrics, rationales, examples, linguistic features and averaging multiple ratings improved alignment.Evidence B · P1
- MWITA-CM-2026-001IFPI reported that global recorded-music revenue reached US$31.7 billion in 2025, up 6.4% year over year, marking an eleventh consecutive year of growth.Evidence B · P1
- MWITA-CM-2026-002Latin American recorded-music revenue grew 17.1% in 2025, its sixteenth consecutive growth year, and streaming accounted for 88.1% of regional revenue.Evidence B · P1
- MWITA-CM-2026-003Brazilian recorded-music revenue grew 14.1% in 2025 and Brazil moved to eighth place in IFPI's global market ranking.Evidence B · P1
- MWITA-CM-2026-004Mexican recorded-music revenue grew 13.3% in 2025 and Mexico became IFPI's tenth-largest recorded-music market.Evidence B · P1
- MWITA-CM-2026-005MENA recorded-music revenue grew 15.2% in 2025 and streaming accounted for 97.5% of regional revenue.Evidence B · P1
- MWITA-CM-2026-006Sub-Saharan African recorded-music revenue grew 15.2% to US$120 million in 2025; South Africa accounted for 78.1% of that regional revenue after growing 12.9%.Evidence B · P1
- MWITA-CM-2026-007China's recorded-music revenue grew 20.1% in 2025, the fastest rate among IFPI's top 20 markets, and China moved ahead of Germany to fourth place globally.Evidence B · P1
- MWITA-CM-2026-008Japan's recorded-music revenue grew 8.9% in 2025, while Asia as a whole accounted for 45.1% of global physical-format revenue.Evidence B · P1
- MWITA-CM-2026-009A 2025 BCG report released by India's Ministry of Information and Broadcasting estimated 2–2.5 million active digital creators in India and attributed influence over more than US$350 billion in annual consumer spending to them.Evidence C · P1
- MWITA-CM-2026-010India's media and entertainment sector grew 9% in 2025 to INR2.78 trillion, according to the 2026 FICCI–EY report released through India's Press Information Bureau.Evidence B · P1
- MWITA-CM-2026-011KOCCA estimated South Korea's 2025 content-industry revenue at KRW161.4839 trillion and exports at US$14.906 billion; in its fourth-quarter survey, 32.1% of content businesses reported generative-AI use, led by content production at 62.7% among adopters.Evidence B · P1
- MWITA-CM-2026-012Japan's 2025 Trade White Paper reported overseas content sales rising from JPY4.7 trillion in 2022 to JPY5.8 trillion in 2023, a 23.2% increase; the government's JPY20 trillion 2033 figure is a policy target rather than a measured result.Evidence A · P1
- MWITA-CM-2026-013After a 2025 fact-finding survey of film and anime production trading conditions, Japan's Fair Trade Commission announced monitoring and possible enforcement under competition and freelancer-transaction laws, while METI planned sector guidance.Evidence A · P1
- MWITA-CM-2026-014CNNIC data reported by China's network-audiovisual association put short-video users at 1.068 billion in June 2025, up 28.43 million from December 2024 and equal to 95.1% of Chinese internet users.Evidence A · P1
- MWITA-CM-2026-015A Chinese Academy of Social Sciences report put China's 2025 online-literature reading market at CNY50.21 billion, up 16.6%, and adaptation revenue at CNY367.61 billion, up 23.13%.Evidence B · P1
- MWITA-CM-2026-016ANCINE reported 112.8 million Brazilian cinema admissions in 2025, with Brazilian films drawing 11.1 million admissions and a 9.9% share; 78 of 367 exhibited Brazilian features were directed exclusively by women, up from 52 a year earlier.Evidence A · P1
- MWITA-CM-2026-017BPS reported 27.40 million Indonesian creative-economy workers in 2025, 18.70% of the national labor force, up from 26.48 million and 18.30% in 2024; West, Central and East Java together held 57.81% of these workers.Evidence A · P1
- MWITA-CM-2026-018UNESCO's 2026 global cultural-policy report states digital revenue rose from 17% of creators' income in 2018 to 35%, while essential digital skills reached 67% in developed countries versus 28% in developing countries; only 48% of countries produced statistics on digital cultural-content consumption.Evidence A · P1
- MWITA-CM-2026-019A 2025 analysis of more than one million livestream hours from 1,923 YouTube VTubers found stark Superchat-income inequality and increasing concentration around two agencies.Evidence B · P1
- MWITA-CM-2026-020Patreon's vendor-sponsored 2025 State of Create survey of more than 3,000 creators and fans reported that 78% of creators said burnout affected motivation and 81% wanted a direct way to communicate with their audience.Evidence C · P1
- MWITA-CM-2026-021A 2025 Dentsu survey of 1,400 Saudi consumers reported that 31% of anime fans watched daily, 62% were under 35 and 67% said they viewed brands more positively when anime IP appeared in campaigns or products.Evidence C · P1
- MWITA-FAW-2026-013India reported more than 76.3 million Farmer IDs and 235 million crop plots surveyed across 492 districts for Rabi 2024-25; these are registry and survey deployment outputs, not verified service or welfare outcomes.Evidence A · P0
- MWITA-CT-2026-033CETUD and the World Bank had established a multidimensional impact-evaluation programme for Dakar's BRT and TER by August 2025, but the country brief reports the evaluation design and data systems rather than completed impact estimates.Evidence A · P1
- MWITA-SG-2026-001China's 2025 domestic games market generated CNY 350.79 billion in actual sales revenue, 7.68% above 2024, according to the China Game Industry Report relayed by Shanghai's government information office.Evidence B · P1
- MWITA-SG-2026-002The same 2025 China Game Industry Report relay reported a player base of 683 million users.Evidence B · P1
- MWITA-SG-2026-003China's 2025 esports industry report recorded CNY 29.331 billion in industry revenue, up 6.40%, with livestreaming accounting for 80.81% of revenue.Evidence B · P1
- MWITA-SG-2026-004The 2025 China esports report relayed by the Ministry of Commerce portal put esports users above 495 million, 1.06% higher than 2024.Evidence B · P1
- MWITA-SG-2026-005The 2025 report counted 165 esports clubs and reported that Shanghai, Chengdu and Chongqing hosted 19.2%, 10.6% and 7.9% of China's offline esports events, respectively.Evidence B · P1
- MWITA-SG-2026-006Korea's performing-arts ticketing system recorded KRW 1.7326 trillion in 2025 ticket sales, 18.8% above 2024.Evidence A · P1
- MWITA-SG-2026-007KOPIS recorded 24.78 million performing-arts ticket bookings in Korea in 2025, up 10.8%, alongside 23,608 productions and 136,579 performances.Evidence A · P1
- MWITA-SG-2026-008Seoul, Gyeonggi-do and Incheon accounted for 76.4% of Korean performing-arts ticket bookings and 82.7% of ticket sales in 2025.Evidence A · P1
- MWITA-CE-2026-001ITU estimated almost three-quarters of the world's population were online in 2025.Evidence A · P0
- MWITA-CE-2026-002ITU estimated 2.2 billion people remained offline in 2025.Evidence A · P0
- MWITA-CE-2026-003ITU estimated mobile broadband population coverage above 96% in 2025 while Internet use remained about 74%.Evidence A · P0
- MWITA-CE-2026-004ITU estimated 5G covered 55% of the world population in 2025, ranging from 84% in high-income economies to 4% in low-income economies.Evidence A · P0
- MWITA-CE-2026-005ITU reported that a data-only mobile broadband basket remained unaffordable in about 60% of low- and middle-income economies in 2025 under its affordability target.Evidence A · P1
- MWITA-CE-2026-006ITU reported that submarine cables carry more than 99% of international data flows.Evidence A · P0
- MWITA-CE-2026-007ITU reported data centres account for about 1.5% of global electricity consumption.Evidence A · P1
- MWITA-CE-2026-008China's MIIT reported 4.838 million 5G base stations at end-2025, up 588,000 during the year.Evidence A · P0
- MWITA-CE-2026-009MIIT reported 2.064 million 5G base stations supported RedCap at end-2025, 42.7% of 5G stations.Evidence A · P1
- MWITA-CE-2026-010China's three state telecom operators reported 938,000 externally serving data-centre racks at end-2025, 108,000 more than a year earlier.Evidence A · P1
- MWITA-CE-2026-011MIIT reported 5G mobile data traffic grew 37.6% in 2025 and represented nearly 70% of mobile data traffic.Evidence A · P0
- MWITA-CE-2026-012TRAI recorded 12,550,239 5G fixed-wireless subscriptions in April 2026, up 228,471 from March.Evidence A · P0
- MWITA-CE-2026-013TRAI released satellite-service spectrum assignment recommendations on 9 May 2025.Evidence A · P0
- MWITA-CE-2026-014India's DoT states that a commercial VSAT licence does not itself confer spectrum rights; a separate WPC frequency assignment is required.Evidence A · P0
- MWITA-CE-2026-015Indonesia's 2025 ministry report listed SATRIA-1 gateway processing capacity of 150 Gbps but available IP transit of 93 Gbps.Evidence A · P0
- MWITA-CE-2026-016The same report recorded 116 SATRIA-1 spot beams supported by 11 gateways.Evidence A · P1
- MWITA-CE-2026-017Indonesia's report said SATRIA-1 supported public-service access points at speeds up to 4 Mbps in 2025.Evidence A · P0
- MWITA-CE-2026-018On 11 December 2025 the ministry reported 18 SATRIA-1 emergency access points operating and 88 Starlink units distributed across three flood-affected provinces, while BTS restoration remained incomplete in Aceh.Evidence A · P1
- MWITA-CE-2026-019Kenya's regulator reported 4G population coverage of 97.3% and 5G coverage of 30% at June 2025.Evidence A · P0
- MWITA-CE-2026-020Kenya recorded 45.79 million broadband subscriptions and 2.145 million fixed Internet subscriptions at June 2025.Evidence A · P0
- MWITA-CE-2026-021Kenya's available international bandwidth reached 22,311.445 Gbps in April-June 2025, 4.3% above a year earlier.Evidence A · P1
- MWITA-CE-2026-022A CA-KNBS survey summary reported mobile-phone ownership among people aged three and over at 64.6% in urban areas versus 48.6% in rural areas.Evidence A · P0
- MWITA-CE-2026-023ICASA reported 4G/LTE population coverage of 99.07%, 5G coverage of 46.64% and broadband geographic coverage of 82.06% in its 2025 sector report.Evidence A · P0
- MWITA-CE-2026-024ICASA reported telecommunications-sector employment declined 2.84% from 2020 to 2024.Evidence A · P1
- MWITA-CE-2026-025UCC recorded 17.0 million mobile Internet subscriptions using more than 30 MB per month in Q3 2025, alongside 45.7 million active 90-day mobile subscriptions.Evidence A · P0
- MWITA-CE-2026-026UCC recorded 5,444 towers, 56,578 km of fibre and 268.8 million GB of Internet traffic in Q3 2025.Evidence A · P1
- MWITA-CE-2026-027TCRA reported 5G population coverage rose from 28.9% in September to 30.1% in December 2025 while telecom towers increased from 9,745 to 10,029.Evidence A · P0
- MWITA-CE-2026-028TCRA reported Internet subscriptions rose 3.2% to 58.1 million and data traffic rose 9.5% to 808 PB in the quarter ending December 2025.Evidence A · P0
- MWITA-CE-2026-029Anatel reported 5G coverage reached 68.39% under its methodology at end-2025, exceeding its earlier 57.67% target for 2027.Evidence A · P0
- MWITA-CE-2026-030Anatel's 2025 connectivity index improved in 4,614 of 5,570 municipalities but declined in 956.Evidence A · P0
- MWITA-CE-2026-031MIDA reported actual data-centre electrical load utilization reached 710 MW in September 2025, up from 405 MW at end-2024.Evidence A · P0
- MWITA-CE-2026-032By September 2025, 49 Malaysian data centres had signed electricity-supply agreements representing 7.1 GW maximum demand, to be utilized in phases over five to ten years.Evidence A · P0
- MWITA-CE-2026-033Singapore's second data-centre call required proposed facilities to target PUE of 1.25 or better at full IT load and at least 50% eligible green energy pathways.Evidence A · P0
- MWITA-FB-2026-001Among Chinese enterprises above the designated size, 2025 retail sales of clothing, footwear, hats and textiles were CNY 1.5215 trillion, 3.2% above 2024 in nominal terms.Evidence A · P1
- MWITA-FB-2026-003Chinese enterprises above the designated size recorded CNY 373.6 billion in gold, silver and jewelry retail sales in 2025, 12.8% above 2024 in nominal terms.Evidence A · P1
- MWITA-FB-2026-005India's textiles and apparel exports including handicrafts reached USD 37.755 billion in FY2024-25, 5.2% above FY2023-24, but April-October 2025 exports were 1.8% below the corresponding prior-year period.Evidence A · P1
- MWITA-FB-2026-006India reported FY2024-25 handicraft exports excluding hand-knotted carpets of INR 331.2279 billion and an estimated 6.466 million handloom and handicraft artisans, 64% of them women.Evidence B · P1
- MWITA-FB-2026-007India's KVIC raised khadi spinning wages from INR 12.50 to INR 15 per hank and weaving wages by 20% from April 2025, reporting about 432,000 associated spinners and weavers as beneficiaries.Evidence A · P1
- MWITA-FB-2026-008India's 2026 handloom program note reports that workshed beneficiaries increased average daily earnings from INR 328 to INR 465, alongside 53% higher daily production and 60% longer working hours.Evidence B · P1
- MWITA-FB-2026-009The same government note reports that electronic-jacquard beneficiaries' average daily wages rose from INR 360 to INR 560 and average monthly income from INR 9,600 to INR 15,000, with 96% reporting productivity gains.Evidence B · P1
- MWITA-FB-2026-010Japan's environment ministry estimated that of household clothing relinquished in 2025, 35% was reused including exports, 7% recycled and 58% incinerated, landfilled or otherwise disposed.Evidence A · P1
- MWITA-FB-2026-011Japan's environment ministry estimated about 460,000 tonnes of clothing per year, roughly 1,300 tonnes per day, were incinerated or landfilled rather than reused or recycled.Evidence A · P1
- MWITA-FB-2026-012Japan's METI formulated the Japanese Audit Standard for Textile Industry in March 2025 as an audit framework for social and human-rights issues in the textile sector.Evidence A · P1
- MWITA-FB-2026-015The ILO's 2025 Asia-Pacific garment brief draws on the five most recent rounds of factory-level compliance assessments in Bangladesh, Cambodia, Indonesia and Viet Nam, indicating that regional decent-work evidence is assessment-based rather than a complete census of the sector.Evidence A · P1
- MWITA-FB-2026-016Fast Retailing reported FY2025 consolidated revenue of JPY 3.4005 trillion, 9.6% above FY2024, and business profit of JPY 551.1 billion, 13.6% higher.Evidence A · P1
- MWITA-FB-2026-022A 2025 vignette experiment with 252 Indian Gen Z consumers found that verbal and visual nudges were associated with different stated sustainable-fashion choices, with verbal nudges stronger among participants with high environmental orientation and fashion familiarity.Evidence B · P1
- MWITA-FB-2026-023Two 2025 online experiments with 211 and 183 respondents found that third-party certification labels increased perceived credibility and purchase intention for sustainable fashion.Evidence B · P1
- MWITA-MBLO-2026-001Around 80% of international merchandise trade by volume is carried by sea.Evidence A · P0
- MWITA-MBLO-2026-002UNCTAD forecast seaborne trade volume growth of only 0.5% in 2025.Evidence A · P0
- MWITA-MBLO-2026-003UNCTAD reported long-distance rerouting drove nearly 6% growth in maritime ton-miles in 2024.Evidence A · P0
- MWITA-MBLO-2026-004Asia's share of global container-ship port calls rose from 59% in H1 2018 to 63% in H2 2024, while Europe's fell from 21% to 17%.Evidence A · P1
- MWITA-MBLO-2026-005UNCTAD reported LNG bunkering availability at around 200 ports in 2024.Evidence A · P1
- MWITA-MBLO-2026-006The IMO Net-Zero Framework was approved in April 2025, but the October 2025 adoption meeting was adjourned for one year; it was not yet legally adopted on the cited status page.Evidence A · P0
- MWITA-MBLO-2026-007The approved draft framework applies to oceangoing ships over 5,000 gross tonnage, which IMO says account for over 85% of global shipping emissions.Evidence A · P0
- MWITA-MBLO-2026-008Singapore handled a record 44.66 million TEU in 2025, 8.6% more than 2024.Evidence A · P0
- MWITA-MBLO-2026-009Singapore recorded 3.22 billion gross tonnage of vessel arrivals in 2025, up 3.5%.Evidence A · P1
- MWITA-MBLO-2026-010Singapore sold 56.77 million tonnes of marine fuel in 2025, including 1.95 million tonnes of alternative marine fuels versus 1.35 million in 2024.Evidence A · P0
- MWITA-MBLO-2026-011Chinese ports handled 18.338 billion tonnes of cargo in 2025, up 4.2%.Evidence A · P0
- MWITA-MBLO-2026-012Chinese ports handled 354 million TEU in 2025, up 6.8%; foreign-trade container throughput rose 9.8%.Evidence A · P0
- MWITA-MBLO-2026-013China's port passenger throughput was 79.49 million in 2025, up 0.7%, with coastal volume down 0.7% and inland volume up 30.2%.Evidence A · P1
- MWITA-MBLO-2026-014China had 439 coastal interprovincial container ships of at least 700 TEU at end-2025 with 1.026 million TEU capacity, 3.0% higher than end-2024.Evidence A · P1
- MWITA-MBLO-2026-015The average age of China's coastal interprovincial container fleet reached 8.8 years at end-2025, and 12.1% of vessels were at least 20 years old.Evidence A · P1
- MWITA-MBLO-2026-016India's major ports handled 915.17 million tonnes in FY2025-26, 7.06% more year on year and above the 904 million-tonne target.Evidence A · P0
- MWITA-MBLO-2026-017India reported ₹14,953 crore of major-port-related capex including internal resources and PPP in FY2025-26, versus ₹9,708 crore a year earlier.Evidence A · P1
- MWITA-MBLO-2026-018India added 94 ships and 2.567 million DWT to the Indian flag in FY2025-26, versus 45 ships and 0.772 million DWT the prior year.Evidence A · P1
- MWITA-MBLO-2026-019India's ministry reported the first indigenous hydrogen fuel-cell vessel was flagged off on 11 December 2025 for commercial tourist operations on National Waterway 1.Evidence A · P1
- MWITA-MBLO-2026-020Suez Canal transits fell 3.4% from 13,213 vessels in 2024 to 12,758 in 2025.Evidence A · P0
- MWITA-MBLO-2026-021Suez Canal cargo traffic increased 1.4% in 2025 even as net tonnage fell 0.5%; northbound cargo rose 20.4% while southbound cargo fell 5.4%.Evidence A · P0
- MWITA-MBLO-2026-022Suez Canal traffic dropped from 26,434 vessels in 2023 to 13,213 in 2024 and dollar revenue fell 61% to $3.991 billion amid the Red Sea crisis.Evidence A · P0
- MWITA-MBLO-2026-023The Panama Canal recorded 13,404 transits in FY2025, up 19.3% from 11,240 in FY2024.Evidence A · P0
- MWITA-MBLO-2026-024Panama Canal traffic reached 489.2 million PC/UMS tonnes in FY2025, up about 15.6% from FY2024.Evidence A · P0
- MWITA-MBLO-2026-025The Panama Canal reported B/.5.705 billion revenue and B/.4.134 billion net profit in FY2025.Evidence A · P1
- MWITA-MBLO-2026-026In June 2026 the Panama Canal reported maintaining 38 daily transits and forecast no transit restrictions through 31 December 2026 while using preventive water-saving measures.Evidence A · P1
- MWITA-MBLO-2026-027The Port of Mombasa handled a record 45.45 million tonnes in 2025, 10.0% more than 2024.Evidence A · P0
- MWITA-MBLO-2026-028Mombasa handled 2.11 million TEU in 2025, 5.5% more than 2024.Evidence A · P0
- MWITA-MBLO-2026-029Mombasa transit cargo rose 19.5% to 15.88 million tonnes in 2025.Evidence A · P0
- MWITA-MBLO-2026-030KPA states Mombasa's two container terminals currently provide 2.3 million TEU annual capacity, while planned berths 23 and 19B would raise it to 3.1 million TEU.Evidence A · P1
- MWITA-MBLO-2026-031Brazilian ports moved 1.28 billion tonnes in January–November 2025, 4.97% more than the same period of 2024.Evidence A · P0
- MWITA-MBLO-2026-032Southeast Brazil's cabotage volume reached 137.4 million tonnes in 2025, up 5.91%.Evidence A · P1
- MWITA-MBLO-2026-033FAO forecast global fisheries and aquaculture production at 197 million tonnes in 2025, with aquaculture at 104.2 million tonnes and capture fisheries at 92.9 million tonnes.Evidence A · P1
- MWITA-MBLO-2026-034South Africa's amended 2025/26 performance plan targeted 70% completion status across 18 Operation Phakisa marine transport and manufacturing initiatives.Evidence A · P1
- MWITA-MBLO-2026-035Ghana Ports and Harbours Authority commissioned 15 new trucks into service at Tema Port in May 2025.Evidence A · P2
- MWITA-CP-2026-001The World Bank estimates 2.56 billion tonnes of municipal solid waste were generated in 2022.Evidence A · P0
- MWITA-CP-2026-002What a Waste 3.0 reports collection rates as low as 31% in Sub-Saharan Africa and 67% in South Asia.Evidence A · P0
- MWITA-CP-2026-003Most low- and middle-income countries reportedly spend below 0.15% of GDP on waste, versus an estimated 0.3–0.5% needed for universal basic collection and sound disposal in middle-income countries.Evidence A · P0
- MWITA-CP-2026-004World Bank business-as-usual modelling puts global municipal waste at 3.86 billion tonnes in 2050, about 50% above 2022.Evidence A · P0
- MWITA-CP-2026-005What a Waste 3.0 models 2050 waste-sector emissions at 1.84 billion tCO2e under business as usual and 0.91 billion under high ambition.Evidence A · P0
- MWITA-CP-2026-006Safely managed sanitation coverage rose from 48% in 2015 to 58% in 2024.Evidence A · P0
- MWITA-CP-2026-007WHO/UNICEF estimate 3.4 billion people lacked safely managed sanitation in 2024.Evidence A · P0
- MWITA-CP-2026-008WHO/UNICEF estimate 354 million people practiced open defecation in 2024, 429 million fewer than in 2015.Evidence A · P0
- MWITA-CP-2026-009Safely managed sanitation coverage was 33 percentage points lower in fragile contexts than elsewhere.Evidence A · P0
- MWITA-CP-2026-010JMP estimates low-income countries need an 18-fold acceleration in basic-sanitation progress for universal basic access by 2030.Evidence A · P0
- MWITA-CP-2026-011WHO estimates about 2.1 billion people cook with open fires or inefficient polluting fuels and stoves.Evidence A · P0
- MWITA-CP-2026-012WHO estimates household air pollution caused 2.9 million premature deaths in 2021, including over 309,000 children under five.Evidence A · P0
- MWITA-CP-2026-013WHO projects only 78% clean-cooking access by 2030 at current rates, leaving nearly 1.8 billion people without clean solutions.Evidence A · P0
- MWITA-CP-2026-014WHO estimates 99% of people lived where its air-quality guidelines were not met in 2019.Evidence A · P0
- MWITA-CP-2026-015WHO estimates ambient air pollution caused 4.2 million premature deaths in 2019, 89% in low- and middle-income countries.Evidence A · P0
- MWITA-CP-2026-016Average PM2.5 across 339 Chinese cities was 28.0 µg/m³ in 2025, down 4.4% year on year.Evidence A · P0
- MWITA-CP-2026-017China's 339-city average good/excellent-air share was 88.1% in 2025 and 89.3% after exceptional-dust adjustment.Evidence A · P0
- MWITA-CP-2026-018December 2025 PM2.5 rose 3.5% year on year and good-air days fell 3.2 points despite annual improvement.Evidence A · P0
- MWITA-CP-2026-019China reported reuse of more than 400 million tonnes of major renewable resources in 2024.Evidence A · P0
- MWITA-CP-2026-020China targeted 4.0 billion tonnes of bulk-solid-waste use and 450 million tonnes of major renewable-resource use annually by 2025.Evidence A · P0
- MWITA-CP-2026-021India reported 103 of 130 NCAP cities had lower PM10 in 2024-25 than in 2017-18.Evidence A · P0
- MWITA-CP-2026-022India reported 64 NCAP cities cut PM10 over 20%, 25 cut it over 40%, and 22 met the national PM10 standard in 2024-25.Evidence A · P0
- MWITA-CP-2026-023India reported 37.511 million tonnes recycled across four EPR streams and 33.951 million tonnes of certificates generated by 3 December 2025.Evidence A · P0
- MWITA-CP-2026-024India reported 71,401 producers and 4,447 recyclers registered across eight EPR streams by 3 December 2025.Evidence A · P0
- MWITA-CP-2026-025Singapore's overall recycling rate was 52% in 2025, unchanged from 2024.Evidence A · P0
- MWITA-CP-2026-026Singapore's domestic recycling rate was 11% in 2025 versus 67% non-domestic.Evidence A · P1
- MWITA-CP-2026-027Domestic waste generation fell from 1.06 kg/person/day in 2015 to 0.83 kg in 2025.Evidence A · P1
- MWITA-CP-2026-028Singapore's survey found 78% of households recycled in 2025 versus 72% in 2023.Evidence A · P1
- MWITA-CP-2026-029Indonesia's SIPSN showed 29.20 million tonnes/year generated by 278 reporting regencies/cities in 2025.Evidence A · P1
- MWITA-CP-2026-030Those localities reported 32.9% managed and 67.1% unmanaged waste in 2025.Evidence A · P1
- MWITA-CP-2026-031SIPSN separated waste reduction at 2.14% from waste handling at 30.76% in 2025.Evidence A · P1
- MWITA-CP-2026-032SIPSN listed 8.47 million tonnes open-dumped versus 4.32 million tonnes sent to controlled or sanitary landfill in 2025 reporting.Evidence A · P1
- MWITA-CP-2026-033Malaysia reported a 37.9% national recycling rate for 2024 against a 40% target for 2025.Evidence A · P1
- MWITA-CP-2026-034Rwanda inaugurated a Nduba sorting facility with 100 tonnes/day design capacity.Evidence A · P1
- MWITA-CP-2026-035Rwanda inaugurated a Nduba biowaste facility with 5 tonnes/day design capacity.Evidence A · P1
- MWITA-CP-2026-036The Nduba project reported 50 current staff at inauguration.Evidence A · P1
- MWITA-CP-2026-037Rwanda projected 15,320 tCO2e annual reduction if all Nduba facilities operate at full capacity.Evidence A · P1
- MWITA-CP-2026-038Kenya requires covered manufacturers, importers and brand owners to manage post-consumer products, pay EPR fees and register with a producer organization.Evidence A · P1
- MWITA-CP-2026-039The Philippines EPR Act requires obliged large enterprises to recover up to 80% of their plastic-packaging footprint.Evidence A · P1
- MWITA-CP-2026-040SINISA 2025 reported 83.1% of Brazil's population served by a water-supply network.Evidence A · P1
- MWITA-CP-2026-041SINISA 2025 reported 59.7% of Brazil's population served by a sewage collection network.Evidence A · P1
- MWITA-CP-2026-042SINISA 2025 reported 49.4% of sewage generated in Brazil was treated.Evidence A · P1
- MWITA-CP-2026-043Brazil selected R$22.1 billion of Novo PAC sanitation resources in 2025.Evidence A · P1
- MWITA-CP-2026-044WHO/UNICEF reported five million people in 15 Pacific countries and territories lacked basic drinking-water services.Evidence A · P1
- MWITA-AV-2026-001China's radio programme population coverage reached 99.76% in 2025.Evidence A · P1
- MWITA-AV-2026-002China's NRTA reported 188 million annually paying internet-audio users for 2025.Evidence A · P1
- MWITA-AV-2026-003Spotify reported 11.2 billion first-listener discovery events for Indian artists in 2024, 13% more than in 2023.Evidence B · P1
- MWITA-AV-2026-004Spotify reported that almost half of the royalties generated by Indian artists on Spotify in 2024 came from listeners outside India.Evidence B · P1
- MWITA-AV-2026-005Spotify reported that more than 9,000 Indian artists appeared in its editorial playlists during 2024.Evidence B · P1
- MWITA-AV-2026-006Prasar Bharati reported more than 8.4 million registered users for its WAVES platform by March 2026.Evidence A · P1
- MWITA-AV-2026-007India's public broadcaster said PB-SHABD offered news in 15 Indian languages and that free access was extended through March 2027.Evidence A · P1
- MWITA-AV-2026-010Google expanded NotebookLM Audio Overviews to more than 50 languages in April 2025, explicitly including Bahasa Indonesia and Javanese.Evidence B · P1
- MWITA-AV-2026-011LMKN reported distributing IDR151.83 billion through collecting societies to 16,332 rights holders during 2025.Evidence A · P1
- MWITA-AV-2026-012LMKN reported IDR70.44 billion in unclaimed royalties in its 2025 performance account, including IDR54.39 billion from digital uses and IDR16.04 billion from analog uses.Evidence A · P1
- MWITA-AV-2026-013ECAD reported collecting BRL2.1 billion and distributing BRL1.7 billion to more than 345,000 artists, composers and other rights holders in 2025.Evidence A · P1
- MWITA-AV-2026-014ECAD said digital sources represented 33.6% of its 2025 collections and digital collections grew 47.2% year over year.Evidence A · P1
- MWITA-AV-2026-015Spotify reported that music by Brazilian artists generated about BRL2 billion in Spotify royalties in 2025, 24% more than in 2024.Evidence B · P1
- MWITA-AV-2026-016SAMRO's FY2025 dashboard reported ZAR680.4 million in licence revenue and ZAR630.2 million available for distribution across 23 distribution runs.Evidence B · P1
- MWITA-AV-2026-017Anghami reported FY2025 revenue of USD99.3 million, 27% above USD78.1 million in FY2024.Evidence B · P1
- MWITA-AV-2026-018Anghami reported more than 3.5 million paying subscribers and more than 130 million registered users at FY2025 year-end.Evidence B · P1
- MWITA-AV-2026-019RIAJ estimated Japan's 2025 recorded-music market at JPY398.8 billion, including JPY137.736 billion subscription-streaming and JPY20.220 billion ad-supported-streaming revenue.Evidence B · P1
- MWITA-AV-2026-020JASRAC reported JPY152.32 billion collected and JPY151.85 billion distributed in FY2025, both record levels.Evidence A · P1
- MWITA-AV-2026-021JASRAC reported that its FY2025 distributions covered 4,066,661 works.Evidence A · P1
- MWITA-AV-2026-022KOMCA's disclosure lists KRW445.312 billion collected and KRW403.151 billion distributed in music copyright royalties for 2025.Evidence A · P1
- MWITA-AV-2026-023YouTube said automatic dubbing was available to all creators in 27 languages by February 2026.Evidence B · P1
- MWITA-AV-2026-024YouTube reported that in December 2025 more than 6 million viewers per day on average watched at least ten minutes of auto-dubbed content.Evidence B · P1
- MWITA-AV-2026-025YouTube reported that creators uploading multi-language audio received, on average, more than 25% of watch time from views in a language other than the video's primary language as of July 2025.Evidence B · P1
- MWITA-AV-2026-026A 2025 randomized assignment study of urban Mumbai participants found no statistically significant test-score difference between augmented podcasts and video lectures for low- and medium-level learning items, but a significant difference for high-level learning items.Evidence A · P1
- MWITA-AV-2026-027IPRS reported distributing more than INR6 billion in royalties during FY2024-25, its highest single-year payout at that time.Evidence A · P1
- MWITA-AV-2026-028Spotify reported paying more than USD100 million to podcast publishers and podcasters globally in Q1 2025 across advertising and its Partner Program.Evidence B · P1
- MWITA-AV-2026-029IFPI estimated 2025 global recorded-music revenue at USD31.7 billion; Latin America grew 17.1%, MENA 15.2%, Sub-Saharan Africa 15.2% and Asia 10.9% year over year.Evidence B · P1
- MWITA-AV-2026-030SABC reported 34,769 podcast downloads on its OMNY audio platform in FY2024-25, 290% more than 8,732 in FY2023-24, and 111,858 lifetime downloads since October 2023.Evidence A · P1
- MWITA-YF-2026-003China's monitoring report said 5.485 million items of harmful online information were handled in 2024 under child-development monitoring.Evidence A · P1
- MWITA-YF-2026-004China officially released a cross-device mobile-internet minor mode in May 2025 with time windows, duration controls, break reminders, app management and usage statistics.Evidence A · P1
- MWITA-YF-2026-007Among ASER 2024 respondents aged 14–16 who said they could use a smartphone, 57% reported education-related use and 76% social-media use in the preceding week.Evidence A · P1
- MWITA-YF-2026-008TIC Kids Online Brasil 2025 estimated that 92% of Brazilian children and adolescents aged 9–17 used the internet, about 24.5 million people.Evidence A · P1
- MWITA-YF-2026-009In TIC Kids Online Brasil 2025, 59% of internet users aged 9–17 reported using generative AI for school research or study.Evidence A · P1
- MWITA-YF-2026-010TIC Kids Online Brasil 2025 found that 10% of internet users aged 9–17 reported using generative AI to discuss personal problems or emotions.Evidence A · P1
- MWITA-YF-2026-011Brazilian internet users aged 9–17 reported using WhatsApp several times daily at 53%, YouTube at 48%, Instagram at 48% and TikTok at 46% in 2025.Evidence A · P1
- MWITA-YF-2026-012Among Brazilian internet users aged 11–17 in 2025, 55% reported online advertising exposure on social networks, 52% on video sites and 26% on gaming sites.Evidence A · P1
- MWITA-YF-2026-013TIC Kids Online Brasil 2025 found that 53% of internet users aged 11–17 reported seeing online videos promoting betting games; the share was 63% among ages 15–17.Evidence A · P1
- MWITA-YF-2026-014In 2025, 21% of Brazilian internet users aged 11–17 reported buying or spending to advance or obtain new items in online games.Evidence A · P1
- MWITA-YF-2026-015A 2023 baseline published by UNICEF Indonesia in 2025 found 48% of 510 interviewed children aged 8–18 in three provinces reported teasing by other children.Evidence A · P1
- MWITA-YF-2026-016More than 70% of the 52 children with disabilities in UNICEF Indonesia's three-province baseline reported no online-safety training.Evidence A · P1
- MWITA-YF-2026-021In a 2024 Abu Dhabi survey published in 2026, 28% of 1,115 parents of children under three reported fixed digital-media rules.Evidence A · P1
- MWITA-YF-2026-022UNICEF's 10-country household-survey snapshot found roughly one in ten internet-using children sought AI advice on personal matters in some participating countries.Evidence A · P1
- MWITA-YF-2026-023UNICEF's 2025 reanalysis found direct associations between screen time and emotional wellbeing, anxiety, self-harm or suicidal thoughts were generally weak and significant in few countries after considering harmful experiences.Evidence A · P1
- MWITA-YF-2026-024Across 21 countries in UNICEF's analysis, online sexual abuse and online bullying showed consistent moderate-to-strong associations with anxiety, suicidal thoughts and behaviors, and self-harm.Evidence A · P1
- MWITA-YF-2026-025Australia's eSafety Commissioner found 96% social-media use and 55% reporting at least one potentially risk-increasing behavior among 3,454 surveyed children aged 10–17 before the country's later age restriction.Evidence A · P1
- MWITA-YF-2026-026New Zealand's 2025 children's media survey reported daily reach of 69% for YouTube/YouTube Kids, 36% for Netflix, 39% for online games and 24% for social media among children aged 4–14.Evidence A · P1
- MWITA-YF-2026-027The Japan Toy Association estimated FY2025 toy market size at JPY1.1664 trillion at suggested retail prices, 6.3% above FY2024.Evidence B · P1
- MWITA-YF-2026-028Japan's FY2025 youth internet survey found that 99.0% of responding 10–17-year-olds used the internet.Evidence A · P1
- MWITA-YF-2026-029Japanese caregivers reported internet use for 75.2% of children aged 0–9 in FY2025, including 91.0% of children aged 6–9.Evidence A · P1
- MWITA-YF-2026-030Among Japanese caregivers whose 10–17-year-old used a smartphone for internet access, 54.3% reported joining filtering at contract or contract-change in FY2025; the corresponding figure for caregivers of smartphone-using children aged 0–9 was 28.0%.Evidence A · P1
- MWITA-YF-2026-035Brazil's Digital Statute for Children and Adolescents, Law 15,211/2025, entered into force in March 2026 and imposes child-risk prevention and mitigation duties including parental supervision, age assurance, games and commercial advertising provisions.Evidence A · P1
- MWITA-YF-2026-036Meta began phased rollout of Instagram Teen Accounts in India in February 2025 with private defaults, strict messaging and sensitive-content settings, 60-minute reminders and overnight sleep mode; under-16s need parental approval to weaken settings.Evidence B · P1
- MWITA-YF-2026-037Meta reported that in May 2025 users decided not to forward suspected nude images about 45% of the time after seeing its warning.Evidence B · P1
- MWITA-DA-2026-003Brazil's Law 15.249/2025 adds low-technology AAC to specialized educational support and directs public encouragement of AAC in museums, exhibitions, monuments and galleries.Evidence A · P1
- MWITA-DA-2026-007Chinese officials reported a 97% compulsory-education enrolment rate for children and adolescents with disabilities in July 2025.Evidence B · P1
- MWITA-DA-2026-008Chinese officials reported that a campus assistive-device campaign had benefited nearly 100,000 students with disabilities by July 2025.Evidence B · P1
- MWITA-DA-2026-024The Singapore interview study linked inaccessible app experiences in participants' accounts to cognitive overload, reduced independence, anxiety and frustration, including in banking and food-delivery services.Evidence A · P1
- MWITA-DA-2026-040INEGI reported that in 2025, 34.9% of Mexican museums had disability infrastructure, 28.7% had disability equipment, 60.9% offered visual-accessibility media and 20.2% offered cognitive-accessibility media.Evidence A · P1
- MWITA-AC-2026-011A Korean participatory-design study surveyed 413 people and then piloted an intergenerational communication app for two weeks with 20 older and 19 younger adults; older respondents reported higher intended use than younger respondents.Evidence A · P1
- MWITA-WH-2026-023A six-month Kannada multimedia campaign in a 160-person randomized study increased maternal-health knowledge relative to control (p<0.001).Evidence A · P1
- MWITA-WH-2026-024The Karnataka study reported higher odds of at least four antenatal visits (OR 3.66), institutional delivery (OR 2.78) and timely postnatal care (OR 2.78) after the multimedia intervention.Evidence A · P1
- MWITA-SST-2026-022iDEX-DIO and EdCIL signed a September 2025 MoU for the ASPIRE program to apply a defense-innovation model to dual-use and education challenges.Evidence A · P1
- MWITA-CH-2026-001China's 3,248 public libraries recorded 1.34197 billion person-visits in 2024.Evidence A · P1
- MWITA-CH-2026-002China reported 4,174 archives and 252.38 million files open to the public at the end of 2024.Evidence A · P1
- MWITA-CH-2026-003Chinese enterprises above the designated size in culture and related industries reported revenue of 14.151 trillion yuan in 2024, 6.0% higher year over year on a comparable basis.Evidence A · P1
- MWITA-CH-2026-004China had 7,046 registered museums at the end of 2024, 21.7% more than at the end of 2020.Evidence A · P1
- MWITA-CH-2026-005China reported 110 million active registered public-library readers in 2024, 9.8% more than in 2020.Evidence A · P1
- MWITA-CH-2026-006China's per-capita cultural and entertainment consumption expenditure was 955 yuan in 2024, 67.8% above 2020 and 3.4% of total per-capita consumption expenditure.Evidence A · P1
- MWITA-CH-2026-007INEGI's 2025 MODECULT survey found that 64.7% of Mexicans aged 12 or older reported attending at least one selected cultural event in the previous 12 months.Evidence A · P1
- MWITA-CH-2026-008MODECULT 2025 reported cultural-event attendance of 80.9% among ages 12–24, 71.1% among ages 25–49 and 47.8% among ages 50 or older.Evidence A · P1
- MWITA-CH-2026-009MODECULT 2025 reported attendance of 50.2% among people with incomplete basic education versus 82.8% among people with some higher education.Evidence A · P1
- MWITA-CH-2026-010People with disabilities and Indigenous-language speakers had the lowest MODECULT 2025 attendance rates among the reported population groups, at 48.3% and 48.5% respectively.Evidence A · P1
- MWITA-CH-2026-011Among Mexican non-attenders, 34.1% cited no local exhibition or museum event, or not hearing about one, as the main non-attendance reason in MODECULT 2025.Evidence A · P1
- MWITA-CH-2026-012MODECULT 2025 found 61.0% of people aged 12 or older had taken photographs, made videos or another audiovisual creation, while 42.1% had made artistic or creative crafts.Evidence A · P1
- MWITA-CH-2026-013Brazil's 2024 Annual Visitation Form received responses from 916 museums reporting 24,778,961 visits.Evidence A · P1
- MWITA-CH-2026-014Ibram's respondent series shows museum visitation recovering progressively from the 2020–2021 pandemic decline through 2024.Evidence A · P1
- MWITA-CH-2026-015Ibram established the national Acesse Museus accessibility programme in September 2024 after a consultation that received 153 contributions from 40 participants across 13 federal units.Evidence A · P1
- MWITA-CH-2026-016Brazil's Aldir Blanc policy announced R$12 billion in federal cultural funding over four years beginning with the 2025 cycle.Evidence A · P1
- MWITA-CH-2026-017From the 2025 Aldir Blanc cycle, full continuation of transfers is conditioned on states and municipalities executing at least 60% of the prior amount received.Evidence A · P1
- MWITA-CH-2026-018Museums administered by Peru's Ministry of Culture recorded 1,877,261 visits in 2024.Evidence A · P1
- MWITA-CH-2026-019Peru's Museo Tumbas Reales de Sipán recorded 181,274 visits and Museo de Sitio Pucllana 172,280 in 2024, the two highest museum totals listed in the ministry's ranking.Evidence A · P1
- MWITA-CH-2026-020Peru's ministry recorded 1,432,584 visits to Machu Picchu and 734,007 to Moray in 2024 among its most visited archaeological sites.Evidence A · P1
- MWITA-CH-2026-021Peru's 2025 audiovisual-preservation incentive admitted projects for rescue, conservation, restoration, digitization and cataloguing, and its official page lists six beneficiary resolutions.Evidence A · P1
- MWITA-CH-2026-022Korea's culture ministry statistics list 918 museums and 290 art museums in 2025, up from 900 and 271 in 2021.Evidence A · P1
- MWITA-CH-2026-023Participants in Korea's arts-and-culture education programmes fell from 2.730 million in 2021 to 1.857 million in 2025 while programme count fell from 13,163 to 9,343.Evidence A · P1
- MWITA-CH-2026-024Korea's official participation mix for performances and exhibitions shifted toward performing arts, from 30.5% in 2020 to 48.5% in 2024, while visual arts were 27.5% in 2024.Evidence A · P1
- MWITA-CH-2026-025UNESCO lists 98 World Heritage properties in Africa: 54 cultural, 39 natural and 5 mixed.Evidence A · P1
- MWITA-CH-2026-026Fifteen African World Heritage properties were on UNESCO's List of World Heritage in Danger at the retrieved snapshot.Evidence A · P1
- MWITA-CH-2026-027UNESCO's State of Conservation information system contains 4,678 reports covering 642 properties in 149 States Parties.Evidence A · P1
- MWITA-CH-2026-028A 2025 UNESCO-supported Hadzabe project trained 40 community members to use CyberTracker and set a target of 400 people trained through a trainer-of-trainers model.Evidence B · P1
- MWITA-CH-2026-029Participants in the Hadzabe project identified domestic hosting by Tanzanian institutions as important for long-term data management and ownership.Evidence B · P1
- MWITA-CH-2026-030A 2024 UNESCO Earth Network mission in Paraguay used participatory GIS mapping with Aché, Avá Guaraní and Pai Tavyterá communities to convert community-identified knowledge from paper into digital maps.Evidence B · P1
- MWITA-CH-2026-031UNESCO's IFAP programme reported digitizing more than 5,000 Libyan oral-history audio recordings.Evidence B · P1
- MWITA-CH-2026-032An IFAP-supported Caribbean project reported digitizing 19,500 bibliographic books and 2,000 Ola leaf manuscripts and running six digitization-capacity workshops.Evidence B · P1
- MWITA-CH-2026-033The UNESCO–Japan Memory of the World risk initiative selected more than 10 projects from more than 190 submissions during 2024–2025.Evidence B · P1
- MWITA-CH-2026-034UNESCO's 2025 Asia-Pacific snapshot reports first-phase AI-assisted digital models of more than 1,600 artefacts across five provinces.Evidence B · P1
- MWITA-CH-2026-035The same UNESCO 2025 snapshot reports training 261 archival professionals across four countries and finalizing a disaster-risk toolkit based on 23 cases from 12 countries.Evidence B · P1
- MWITA-CH-2026-036Te Papa's 2025–26 performance statement records a prior-year baseline of 1,235,930 physical visits and 4,143,652 website visits.Evidence A · P1
- MWITA-CH-2026-037Te Papa's prior-year performance baseline recorded 46,250 images downloaded from Collections Online.Evidence A · P1
- MWITA-CH-2026-038Te Papa reported a 97.4% prior-year baseline for surveyed adult visitors rating the overall museum experience from satisfied to extremely satisfied.Evidence A · P1
- MWITA-CH-2026-039In an 80-person Chandigarh experiment, wearable VR produced a higher mean immersion score than mobile VR for a Le Corbusier Museum tour (3.94 versus 3.54).Evidence A · P1
- MWITA-CH-2026-040The Chandigarh study reported higher simulator-sickness scores with mobile VR than wearable VR (2.81 versus 2.22).Evidence A · P1
- MWITA-CB-2026-001WHO estimated that 15.8% of people globally experienced loneliness during 2014–2023, approximately one in six.Evidence A · P1
- MWITA-CB-2026-002WHO's synthesis estimated loneliness at 20.9% among adolescents, 17.4% among ages 18–29, 15.1% among ages 30–59 and 11.8% among adults aged 60 or older.Evidence A · P1
- MWITA-CB-2026-003WHO estimated loneliness prevalence at 24.3% in low-income countries and 11.0% in high-income countries.Evidence A · P1
- MWITA-CB-2026-004WHO estimated that loneliness is associated with more than 871,000 deaths annually, roughly 100 per hour.Evidence A · P1
- MWITA-CB-2026-005In Japan's 2024 national survey, 4.3% of respondents said they felt lonely often or always.Evidence A · P1
- MWITA-CB-2026-006Japan's 2024 survey reported 15.4% feeling lonely sometimes and 19.6% occasionally, in addition to the 4.3% often-or-always group.Evidence A · P1
- MWITA-CB-2026-007The 2024 Japan survey reported often-or-always loneliness for 7.4% of respondents in their 20s and 2.5% of respondents in their 70s.Evidence A · P1
- MWITA-CB-2026-008Japan's 2024 loneliness survey drew a 20,000-person sample of residents aged 16 or older and obtained 10,876 valid responses, a 54.4% response rate.Evidence A · P1
- MWITA-CB-2026-009India's 2024 Time Use Survey reported that 72.1% of people aged six or older participated on the diary day in the combined category of socializing, communication, community participation and religious practice.Evidence A · P1
- MWITA-CB-2026-010Among Indian participants in the combined socializing, communication, community and religious-practice category, average time was 138 minutes on the diary day in 2024.Evidence A · P1
- MWITA-CB-2026-011Across India's population aged six or older, the 2024 diary-day average for the combined socializing, communication, community and religious-practice category was 125 minutes.Evidence A · P1
- MWITA-CB-2026-012India's 2024 Time Use Survey reported 1.0% diary-day participation in unpaid volunteer, trainee and other unpaid work, with 122 minutes on average among participants.Evidence A · P1
- MWITA-CB-2026-013India's Election Commission reported 66.10% turnout in the 2024 Lok Sabha election, excluding the uncontested Surat constituency.Evidence A · P1
- MWITA-CB-2026-014The Election Commission reported 2024 Lok Sabha turnout of 65.78% among women and 65.55% among men.Evidence A · P1
- MWITA-CB-2026-015Indonesia's KPU reported 81.48% turnout in the 2024 presidential election.Evidence A · P1
- MWITA-CB-2026-016Indonesia's KPU reported 81.14% turnout for the national legislative election and 81.50% for the Regional Representative Council election in 2024.Evidence A · P1
- MWITA-CB-2026-017Mexico's INE reported 60,115,184 votes in the 2024 presidential election.Evidence A · P1
- MWITA-CB-2026-018Mexico's INE reported 61.04% turnout from the nominal voter list in the 2024 presidential election.Evidence A · P1
- MWITA-CB-2026-019South Africa's Electoral Commission reported 58.64% turnout in the 2024 national election.Evidence A · P1
- MWITA-CB-2026-020Colombia's 2023 Political Culture Survey found that 76.2% of surveyed adults considered it important to live in a democratic country.Evidence A · P1
- MWITA-CB-2026-021Colombia's 2023 Political Culture Survey reported that 84.8% of adults said they felt safe going to vote in the 2022 electoral processes.Evidence A · P1
- MWITA-CB-2026-022Only 18.7% of adults in Colombia's 2023 Political Culture Survey said organizing with others for a common cause was easy or very easy.Evidence A · P1
- MWITA-CB-2026-023Colombia's 2023 Political Culture Survey reported that 44.0% of adults had no close network of trust and support, compared with 48.2% in 2021.Evidence A · P1
- MWITA-CB-2026-024Brazil's IBGE estimated that 7.3 million people aged 14 or older, 4.2% of that population, did volunteer work in the reference week in 2022.Evidence A · P1
- MWITA-CB-2026-025Brazil's 2022 reference-week volunteer rate was 3.3% in the Northeast and 4.6% in the South.Evidence A · P1
- MWITA-CB-2026-026Brazilian volunteers spent an average 6.6 hours on volunteer work in the reference week in 2022.Evidence A · P1
- MWITA-CB-2026-027IBGE reported that 42.3% of Brazilian reference-week volunteers performed volunteer work at least four times per month in 2022.Evidence A · P1
- MWITA-CB-2026-028In Pew Research Center's 2024 survey, 95% of Indonesian adults reported praying at least daily.Evidence B · P1
- MWITA-CB-2026-029Pew's 2024 survey reported at least monthly attendance at a place of worship or religious gathering by 99% of adults in Indonesia, 96% in Nigeria, 86% in India and 13% in Japan.Evidence B · P1
- MWITA-CB-2026-030Among surveyed Christians, 79% in Nigeria and 13% in the Netherlands reported fasting during holy times.Evidence B · P1
- MWITA-CB-2026-031Pew's 2024 South Africa survey found daily prayer reported by 35% of religiously unaffiliated adults and 69% of Christians.Evidence B · P1
- MWITA-CB-2026-032Pew's spirituality study surveyed 41,503 adults in 35 countries outside the United States from January to May 2024; US results came from a separate survey.Evidence B · P1
- MWITA-CB-2026-033In a randomized trial of 375 lonely Hong Kong adults aged 50–70, a structured volunteering intervention produced lower UCLA loneliness scores than active psychoeducation control at six months, with standardized effect size d=-0.41.Evidence A · P1
- MWITA-CB-2026-034The Hong Kong volunteering trial reported six-month standardized effects of d=-0.59 for emotional loneliness and d=-0.58 for social loneliness versus active control.Evidence A · P1
- MWITA-CB-2026-035Most randomized-group loneliness effects in the Hong Kong volunteering trial were not sustained at 12 months.Evidence A · P1
- MWITA-CB-2026-036At 12 months, Hong Kong trial participants who continued volunteering more than two hours per week had lower loneliness than those who did not, but this continuation comparison was observational rather than randomized.Evidence B · P1
- MWITA-CB-2026-037A randomized trial of 79 community-dwelling older adults in Japan found a significant group-by-time effect on UCLA loneliness for eight weekly smell-triggered reminiscence sessions versus themed conversation control (p=.006).Evidence A · P1
- MWITA-CB-2026-038The Japanese smell-triggered reminiscence trial abstract reported the significant interaction for loneliness but did not report a significant group-by-time effect for depression.Evidence A · P1
- MWITA-CB-2026-039In a 48-cluster randomized trial in Mumbai informal settlements, 89 of 426 women in intervention clusters versus 45 of 484 in control clusters disclosed domestic violence to a mandated professional, adjusted odds ratio 2.75 (95% CI 1.73–4.37).Evidence A · P1
- MWITA-CB-2026-040The Mumbai cluster trial did not confirm a reduction in physical or sexual domestic-violence prevalence: adjusted odds ratio 0.85 (95% CI 0.62–1.16).Evidence A · P1
- MWITA-AE-2026-001The final IAB/MRC Attention Measurement Guidelines version 1.0 describes four primary approach families: data signals, visual/audio tracking, physiological/neurological observation, and panel- or survey-based methods.Evidence A · P1
- MWITA-AE-2026-002The IAB/MRC framework distinguishes viewability, an opportunity for an ad to be seen, from attention, the likelihood that it was noticed or engaged with.Evidence A · P1
- MWITA-AE-2026-003The 2025 IAB/MRC framework states that attention is complementary and is not a standalone measure of ad effectiveness or business results.Evidence A · P1
- MWITA-AE-2026-004The IAB/CIMM marketer playbook describes attention metrics as probabilistic and advises against treating attention as a binary outcome or universal currency.Evidence A · P1
- MWITA-AE-2026-009Kuaishou reported RMB81.5 billion in online marketing-services revenue for 2025, up 12.5% from 2024.Evidence A · P1
- MWITA-AE-2026-010Kuaishou said online marketing services contributed 57.1% of its RMB142.8 billion total revenue in 2025.Evidence A · P1
- MWITA-AE-2026-011Kuaishou management attributed roughly 5% growth in domestic online marketing-services revenue in Q4 2025 to its generative recommendation and intelligent-bidding models.Evidence C · P1
- MWITA-AE-2026-012Kuaishou reported RMB4.0 billion of Q4 2025 online-marketing spend associated with AIGC marketing materials.Evidence B · P1
- MWITA-AE-2026-016Sea reported that content-driven orders accounted for more than 20% of Shopee physical-goods order volume in Q2 2025.Evidence B · P1
- MWITA-AE-2026-023YouTube’s 2025 Shopping Trends report analyzed the top 5,000 most-purchased tagged products in the first half of 2025 and the top 1,000 videos by tagged-product transactions during a 60-day period.Evidence B · P1
- MWITA-AE-2026-024Transactions on tagged products in YouTube’s 2025 analysis are observed platform-attributed purchases, not an estimate of purchases incrementally caused by creator content.Evidence B · P1
- MWITA-AE-2026-025A 2025 Taiwan eye-tracking study enrolled 71 university adults who each viewed 12 product-placement video stimuli mixed with 24 filler videos.Evidence A · P1
- MWITA-AE-2026-026The Taiwan study found that visual attention to embedded product placements varied with the placement, surrounding story context and viewers’ prior fixation dynamics.Evidence A · P1
- MWITA-AE-2026-027In the Taiwan study, verbal references to a product category increased fixation on product placements, with the pattern moderated by story relevance and visual salience.Evidence A · P1
- MWITA-AE-2026-028The Taiwan product-placement study’s primary outcome was fixation proportion inside a dynamic area of interest, not clicks, conversions, sales or brand lift.Evidence A · P1
- MWITA-AE-2026-029A field experiment with an Indian direct-to-consumer retailer randomized WhatsApp recipients among GenAI-personalized video, personalized image and generic non-personalized video advertising conditions.Evidence A · P1
- MWITA-AE-2026-030The India field experiment reported that GenAI-personalized video ads increased engagement by 6–9 percentage points relative to the personalized-image and generic-video baselines.Evidence A · P1
- MWITA-AE-2026-031The India experiment’s reported 6–9 percentage-point effect concerns message engagement, so it cannot by itself establish advertiser return or customer welfare.Evidence A · P1
- MWITA-CA-2026-001C2PA published Content Credentials specification version 2.2 in May 2025.Evidence A · P1
- MWITA-CA-2026-002C2PA 2.2 binds assertions, a signed claim and its claim signature into a verifiable Manifest associated with an asset.Evidence A · P1
- MWITA-CA-2026-003C2PA 2.2 explicitly avoids judging provenance assertions as good or bad and instead validates association, formation and tamper state.Evidence A · P1
- MWITA-CA-2026-004C2PA’s 2.2 explainer describes durable Content Credentials as combining cryptographic hard binding with soft binding such as watermarking or fingerprinting.Evidence A · P1
- MWITA-CA-2026-005Under C2PA 2.2, a trusted Manifest requires a valid signature whose signing certificate chains to a trust anchor accepted by the validator.Evidence A · P1
- MWITA-CA-2026-006C2PA launched its Conformance Program and official Trust List in mid-2025.Evidence A · P1
- MWITA-CA-2026-007C2PA conformance provides assurance that a tested product produces or validates C2PA data correctly against defined requirements.Evidence A · P1
- MWITA-CA-2026-008China’s Measures for Labeling AI-Generated and Synthetic Content took effect on 1 September 2025.Evidence A · P1
- MWITA-CA-2026-009China’s 2025 measures require perceptible labels for covered AI-generated text, images, audio, video and virtual scenes, with modality-specific presentation rules.Evidence A · P1
- MWITA-CA-2026-010China’s 2025 measures require covered providers to add implicit metadata containing synthetic-content attributes and production information such as provider and content identifiers.Evidence A · P1
- MWITA-CA-2026-011China’s measures require distribution services to inspect metadata, use user declarations and detection signals, and apply differentiated labels for generated, possibly generated or suspected generated content.Evidence A · P1
- MWITA-CA-2026-012China’s 2025 measures prohibit malicious deletion, alteration, forgery or concealment of required synthetic-content labels and prohibit providing tools or services for those acts.Evidence A · P1
- MWITA-CA-2026-015South Korea’s AI Basic Act entered into full force on 22 January 2026.Evidence A · P1
- MWITA-CA-2026-016South Korea’s official 2026 guidance says downloaded or shared AI-generated text, images or videos must be labeled either with human-recognizable visible/audible identifiers or machine-readable metadata after notice.Evidence A · P1
- MWITA-CA-2026-017South Korea’s labeling duty identifies AI generation or manipulation status; it does not certify that labeled content is false or that unlabeled content is authentic.Evidence A · P1
- MWITA-CA-2026-018India notified amendments concerning synthetically generated information through Gazette notification G.S.R. 120(E) on 10 February 2026 and issued corrigenda on 26 February 2026.Evidence A · P1
- MWITA-CA-2026-019India’s 2026 SGI amendments require prominent labeling of covered permissible synthetic information and permanent metadata or other technical provenance mechanisms to the extent technically feasible.Evidence A · P1
- MWITA-CA-2026-020India’s 2026 framework adds due-diligence duties for significant social-media intermediaries involving user declarations, reasonable technical verification and prominent SGI labels.Evidence A · P1
- MWITA-CA-2026-021The EU AI Act’s Article 50 transparency obligations apply from 2 August 2026.Evidence A · P1
- MWITA-CA-2026-022Article 50 requires providers of AI systems generating synthetic audio, image, video or text to make outputs machine-readable and detectable as artificially generated or manipulated, subject to the law’s conditions.Evidence A · P1
- MWITA-CA-2026-023Article 50 requires deployers to disclose AI-generated or manipulated image, audio or video that constitutes a deepfake, with tailored treatment for evidently artistic, creative, satirical or fictional works.Evidence A · P1
- MWITA-CA-2026-024The EU transparency Code of Practice is voluntary, while the underlying Article 50 marking and disclosure duties are legal obligations.Evidence A · P1
- MWITA-CA-2026-025Google announced the SynthID Detector portal on 20 May 2025 and initially rolled it out to early testers.Evidence C · P1
- MWITA-CA-2026-026At launch, SynthID Detector was designed to identify SynthID watermarks in content made with Google AI across image, audio, video and text modalities.Evidence C · P1
- MWITA-CA-2026-027Google stated in May 2025 that more than 10 billion pieces of content had been watermarked with SynthID.Evidence C · P1
- MWITA-CA-2026-028Google disclosed in February 2025 that some small Reimagine edits may be too limited for SynthID to label and detect.Evidence C · P1
- MWITA-CA-2026-029TikTok reported in September 2025 that it had expanded C2PA Content Credentials to additional features and added a visible watermark for AI content created with the TikTok camera.Evidence C · P1
- MWITA-CA-2026-030TikTok reported that zero-view removals for content violating its Civic and Election Integrity rules increased by 15 percentage points to 90% in its sixth Disinformation Code report.Evidence C · P1
- MWITA-CA-2026-031TikTok reported banning nearly 3,000 government, politician and political-party impersonation accounts in the period covered by its 2025 report.Evidence C · P1
- MWITA-CA-2026-039The U.S. Copyright Office published Part 2 of its Copyright and Artificial Intelligence report on 29 January 2025, addressing copyrightability of generative-AI outputs.Evidence A · P1
- MWITA-CA-2026-040The U.S. Copyright Office released a pre-publication Part 3 report on generative-AI training on 9 May 2025 and stated that a final version would follow without expected substantive changes.Evidence A · P1
- MWITA-CA-2026-041EU obligations applying to general-purpose AI model providers from 2 August 2025 include implementing a policy to comply with Union copyright law.Evidence A · P1
- MWITA-CA-2026-042EU GPAI obligations applying from 2 August 2025 require providers to publish a sufficiently detailed summary of content used to train the model.Evidence A · P1
- MWITA-CA-2026-043Korea’s MCST released an English Guide to Copyright Registration for Generative AI-Assisted Works on 3 November 2025 after its Korean release in June.Evidence A · P1
- MWITA-CA-2026-044Korea’s companion 2025 guide identifies legal principles and factors for assessing whether a generative-AI output infringes an existing work.Evidence A · P1
- MWITA-CA-2026-045MCST frames its dispute-prevention guidance separately for rights holders, users and AI service providers.Evidence A · P1
- MWITA-CA-2026-046Japan’s Agency for Cultural Affairs says autonomously generated output is generally not a work, while output made with AI as a tool may qualify when a person has creative intent and makes a creative contribution.Evidence A · P1
- MWITA-CA-2026-047The Japanese General Understanding on AI and Copyright is expressly non-binding and not a definitive legal assessment of a specific generative-AI system.Evidence A · P1
- MWITA-CSE-2026-017China's per-capita education, culture and recreation expenditure rose 9.4% nominally in 2025.Evidence A · P1
- MWITA-IE-2026-001Tencent reported 2025 Domestic Games revenue of RMB164.2 billion, up 18% year-on-year.Evidence A · P1
- MWITA-IE-2026-002Tencent reported 2025 International Games revenue of RMB77.4 billion, up 33% year-on-year and 32% at constant currency.Evidence A · P1
- MWITA-IE-2026-003Tencent attributed part of 2025 Social Networks revenue growth to app-based game virtual-item sales.Evidence B · P1
- MWITA-IE-2026-004NetEase reported 2025 games and related value-added-services net revenue of RMB92.1 billion versus RMB83.6 billion in 2024.Evidence A · P1
- MWITA-IE-2026-005Online games accounted for approximately 97.3% of NetEase's 2025 games-segment revenue.Evidence A · P1
- MWITA-IE-2026-006NetEase stated that Where Winds Meet surpassed 80 million cumulative players by its FY2025 results release.Evidence B · P1
- MWITA-IE-2026-007Sea reported Garena 2025 bookings of US$2.950 billion versus US$2.149 billion in 2024.Evidence A · P1
- MWITA-IE-2026-008Sea reported Garena 2025 GAAP revenue of US$2.409 billion versus US$1.911 billion in 2024.Evidence A · P1
- MWITA-IE-2026-009Garena reported 670.8 million quarterly active users in Q3 2025, up 6.7% year-on-year.Evidence A · P1
- MWITA-IE-2026-010Garena reported 65.9 million quarterly paying users in Q3 2025, up 31.2% year-on-year.Evidence A · P1
- MWITA-IE-2026-011Nintendo reported 5.82 million Switch 2 hardware units sold-in during April–June 2025 after the 5 June launch.Evidence A · P1
- MWITA-IE-2026-012Nintendo reported 8.67 million Switch 2 software units sold-in in April–June 2025.Evidence A · P1
- MWITA-IE-2026-013Nintendo reported 5.63 million Mario Kart World units in April–June 2025, including units bundled with Switch 2 hardware.Evidence A · P1
- MWITA-IE-2026-014Sony reported 124 million PlayStation monthly active accounts as of 31 March 2025, 14% above the prior fiscal-year endpoint.Evidence A · P1
- MWITA-IE-2026-015Sony's FY2024 Game & Network Services external-sales mix attributed 29% to add-on content and 14% to network services.Evidence A · P1
- MWITA-IE-2026-016KRAFTON reported first-half 2025 revenue of approximately KRW1.5 trillion, up 11.9% year-on-year.Evidence A · P1
- MWITA-IE-2026-017KRAFTON reported first-half 2025 operating profit of KRW703.3 billion, up 9.5% year-on-year.Evidence A · P1
- MWITA-IE-2026-018KRAFTON linked its second-half 2025 growth plan to PUBG franchise collaborations and joint marketing.Evidence C · P1
- MWITA-IE-2026-019KOCCA estimated South Korea's 2024 domestic game-market revenue at KRW23.8515 trillion, up 3.9% year-on-year.Evidence A · P1
- MWITA-IE-2026-020KOCCA estimated mobile games at KRW14.0710 trillion, or 59.0% of South Korea's 2024 game market.Evidence A · P1
- MWITA-IE-2026-021KOCCA estimated South Korean game exports at US$8.503466 billion in 2024, up 1.3% year-on-year.Evidence A · P1
- MWITA-IE-2026-022KOCCA reported 87,576 workers across South Korea's game industry in its 2024 industry census.Evidence A · P1
- MWITA-IE-2026-023India's 2025 online-gaming Act creates distinct statutory categories for e-sports, online social games and online money games.Evidence A · P1
- MWITA-IE-2026-024India's 2025 Act prohibits offering, facilitating, advertising, promoting and participating in online money games within its statutory scope.Evidence A · P1
- MWITA-IE-2026-025India's MeitY record shows 2025 draft rules separately from April 2026 commencement, Authority-constitution and investigation notifications.Evidence A · P1
- MWITA-IE-2026-026Roblox reported Q2 2025 revenue of US$1.081 billion, up 21% year-on-year.Evidence A · P1
- MWITA-IE-2026-027Roblox reported Q2 2025 bookings of US$1.438 billion, up 51% year-on-year; substantially all bookings derive from virtual-currency sales.Evidence A · P1
- MWITA-IE-2026-028Roblox reported 111.8 million average daily active users and 27.4 billion hours engaged in Q2 2025.Evidence A · P1
- MWITA-IE-2026-029Roblox reported 23.4 million average monthly unique payers and US$12.86 average bookings per DAU in Q2 2025.Evidence A · P1
- MWITA-IE-2026-030Roblox reported more than US$1 billion paid through DevEx in the twelve months ended 30 June 2025.Evidence A · P1
- MWITA-IE-2026-031Roblox stated that more than 29,000 creators participated in DevEx in the twelve months ended 30 June 2025.Evidence A · P1
- MWITA-IE-2026-032Roblox reported a US$1,440 median DevEx payout among participating creators for the twelve months ended 30 June 2025.Evidence A · P1
- MWITA-IE-2026-033Fortnite documentation states that 40% of eligible net Item Shop and related real-money purchase revenue enters the engagement payout pool.Evidence A · P1
- MWITA-IE-2026-034Fortnite engagement payouts use active playtime, retention, spending-adjacent playtime and user-acquisition measures.Evidence A · P1
- MWITA-IE-2026-035Fortnite Developer Terms generally require aggregate payouts above US$100 within a rolling twelve-month period; otherwise amounts may reset.Evidence A · P1
- MWITA-IE-2026-036IOC material published in 2025 states that the inaugural Olympic Esports Games is scheduled for 2027.Evidence A · P1
- MWITA-IE-2026-037The IOC reported that esports at the 2023 Asian Games involved 473 athletes from 30 National Olympic Committees across seven titles.Evidence A · P1
- MWITA-IE-2026-038The Esports World Cup Foundation announced a US$20 million 2025 Club Partner Program for 40 clubs, with up to US$1 million available per club.Evidence B · P1
- MWITA-IE-2026-039EWCF's 2025 partner list included six China-based clubs plus clubs from Japan, India and Latin America.Evidence B · P1
- MWITA-IE-2026-040Roblox announced 2025 rewarded-video ads purchasable directly and programmatically through Google advertising tools.Evidence B · P1
- MWITA-IE-2026-041Roblox reported average completion above 80% in February–March 2025 rewarded-video tests across dozens of campaigns in more than ten experiences.Evidence B · P1
- MWITA-IE-2026-042Roblox made Commerce APIs with Shopify available in May 2025 for eligible experiences, initially for qualifying U.S. users aged 13 and older.Evidence B · P1
- MWITA-IE-2026-043Roblox reported that Twin Atlas generated six-figure commerce revenue in early API use, with about 90% of orders through in-game integration and half of those from repeat customers.Evidence C · P1
- MWITA-BT-2026-025TikTok reported that 20 million businesses were actively selling on TikTok Shop in Southeast Asia in 2025.Evidence C · P1
- MWITA-BT-2026-026TikTok reported four million creators actively selling on TikTok Shop in Southeast Asia in 2025.Evidence C · P1
- MWITA-LV-2026-001TikTok reported 20 million businesses actively selling on TikTok Shop in Southeast Asia in 2025.Evidence C · P1
- MWITA-LV-2026-002TikTok reported four million creators actively selling on TikTok Shop in Southeast Asia in 2025.Evidence C · P1
- MWITA-LV-2026-003TikTok Shop Singapore said its affiliate creator count more than doubled year over year and affiliate LIVE hours reached 1.7 times the prior-year level by Creator Fest 2025.Evidence C · P1
- MWITA-LV-2026-004TikTok Shop Singapore reported 6.3 times as many e-commerce short videos year over year at Creator Fest 2025.Evidence C · P1
- MWITA-LV-2026-005TikTok Shop Singapore reported affiliate GMV doubled, LIVE GMV rose 136%, and short-video GMV rose 95% year over year.Evidence C · P1
- MWITA-AD-2026-001Baidu reported that more than half of its mobile search result pages contained AI-generated content at the end of June 2025.Evidence A · P1
- MWITA-AD-2026-002Baidu reported that the share of mobile search result pages containing AI-generated content rose from 35% in April 2025 to 64% in July 2025.Evidence A · P1
- MWITA-AD-2026-007Alibaba stated that Quark's multi-source answers include links to references.Evidence B · P1
- MWITA-AD-2026-008NAVER launched AI Briefing on 27 March 2025 in desktop and mobile integrated search without a separate subscription signup.Evidence B · P1
- MWITA-AD-2026-009At launch, NAVER AI Briefing supported official or multi-source summaries, short-form content, places and shopping formats.Evidence B · P1
- MWITA-AD-2026-010NAVER framed connecting 40 million users with content and increasing exposure opportunities for 3.3 million SMEs as aims of AI Briefing, not measured outcomes.Evidence B · P1
- MWITA-AD-2026-012NAVER reported that the click-through rate on AI Briefing's 'more' button was 50% higher than at launch.Evidence B · P1
- MWITA-AD-2026-014NAVER reported AI Briefing area CTR eight percentage points above its existing direct-answer content.Evidence B · P1
- MWITA-AD-2026-023Google states that a page must be indexed and eligible for a search-result snippet to be eligible as a supporting link in AI Overviews or AI Mode.Evidence A · P1
- MWITA-AD-2026-024Google says there are no additional technical requirements or special markup needed for inclusion in AI Overviews or AI Mode beyond foundational Search requirements.Evidence A · P1
- MWITA-AD-2026-025Google states that AI Overviews and AI Mode traffic is included within the Search Console Performance report under the Web search type.Evidence A · P1
- MWITA-AD-2026-026Microsoft launched AI Performance in Bing Webmaster Tools as a public preview on 10 February 2026.Evidence B · P1
- MWITA-AD-2026-027Bing AI Performance reports total citations, average cited pages, sampled grounding-query phrases and page-level citation activity across supported AI surfaces.Evidence A · P1
- MWITA-AD-2026-028Microsoft says Bing AI Performance reflects robots.txt and other supported content-owner preferences.Evidence A · P1
- MWITA-AD-2026-029Cloudflare estimated June 2025 crawl-to-referral ratios of about 14:1 for Google, 1,700:1 for OpenAI and 73,000:1 for Anthropic on its network.Evidence A · P1
- MWITA-AD-2026-030Cloudflare reported that about 37% of the top 10,000 domains had a robots.txt file in June 2025.Evidence A · P1
- MWITA-AD-2026-031Cloudflare explicitly cautioned that crawl-to-referral ratios may undercount referrals from native apps when no Referer header is sent.Evidence A · P1
- MWITA-AD-2026-035OpenAI updated ChatGPT search on 5 February 2025 to make it available without signup in regions where ChatGPT is available.Evidence B · P1
- MWITA-AD-2026-036ChatGPT search answers can include inline links and a Sources panel linking to web sources.Evidence B · P1
- MWITA-AD-2026-037The Tow Center tested 1,600 article-identification queries across eight generative search tools in 2025.Evidence A · P1
- MWITA-AD-2026-038The Tow Center audit found fabricated links, citations to syndicated or copied articles, and incorrect or speculative responses when tools could not identify the requested news article.Evidence A · P1
- MWITA-AD-2026-039The GEO study introduced a 10,000-query benchmark and reported content-visibility gains of up to 40% from tested optimization methods.Evidence A · P1
- MWITA-AD-2026-040The GEO study found optimization effectiveness varied by query domain and that keyword stuffing reduced its Perplexity visibility baseline while citations, statistics or quotations improved selected visibility metrics.Evidence A · P1
- MWITA-UG-2026-001Weixin Mini Games total gross receipts increased 20% year over year in Q2 2025.Evidence B · P1
- MWITA-UG-2026-002Tencent reported expanding game-engine compatibility for Weixin Mini Games in Q2 2025.Evidence B · P1
- MWITA-UG-2026-003Tencent reported reducing Weixin Mini Games loading time in Q2 2025.Evidence B · P1
- MWITA-UG-2026-005Tencent reported RMB77.4 billion of international-games revenue for FY2025, up 33% year over year.Evidence A · P1
- MWITA-UG-2026-006Tencent reported FY2025 Social Networks revenue of RMB127.7 billion, up 5%, with app-game virtual-item sales among management's stated contributors.Evidence B · P1
- MWITA-UG-2026-007Tencent defined an evergreen game as averaging at least 5 million quarterly mobile DAU or 2 million PC DAU and exceeding RMB4 billion annual gross receipts.Evidence B · P1
- MWITA-UG-2026-008Joy of Life 2 and Legend of Shen Li were both adapted from China Literature web novels for Tencent Video.Evidence B · P1
- MWITA-UG-2026-009Tencent's New Classics Media produced both Joy of Life 2 and Legend of Shen Li for broadcast on Tencent Video.Evidence B · P1
- MWITA-UG-2026-010Tencent Video subscriptions reached 117 million at June 2024, 13% above a year earlier.Evidence B · P1
- MWITA-UG-2026-011Roblox reported 111.8 million DAU in Q2 2025, up 41% year over year.Evidence B · P1
- MWITA-UG-2026-012Roblox reported 27.4 billion hours engaged in Q2 2025, up 58% year over year.Evidence B · P1
- MWITA-UG-2026-013Roblox reported 23.4 million monthly unique payers in Q2 2025, up 42% year over year.Evidence B · P1
- MWITA-UG-2026-014Roblox reported average bookings per monthly unique payer of US$20.48 in Q2 2025.Evidence B · P1
- MWITA-UG-2026-015Roblox said creator accounts earning at least 50,000 Robux per month increased 85% year over year in June 2024.Evidence B · P1
- MWITA-UG-2026-016Roblox reported total monthly creator earnings increased 61% year over year in June 2024.Evidence B · P1
- MWITA-UG-2026-017Roblox reported that more than 7,500 of 5.5 million US creator accounts that monetized earned over US$650 in the preceding year.Evidence B · P1
- MWITA-UG-2026-019Fortnite engagement-payout eligibility requires creators to be at least 18 years old and able to receive Hyperwallet payments.Evidence A · P1
- MWITA-UG-2026-020Fortnite engagement-payout eligibility requires an account active for at least 30 days with editing activity on at least seven of those days.Evidence A · P1
- MWITA-UG-2026-021Nexon reported that MapleStory Worlds reached 7 million cumulative global users in 2025.Evidence B · P1
- MWITA-UG-2026-022Nexon reported that 81% of Korean MapleStory Worlds users used content inspired by earlier MapleStory gameplay.Evidence B · P1
- MWITA-UG-2026-023Among Korean MapleStory Worlds users of early-game-inspired content, Nexon reported that 91% had previously played PC MapleStory.Evidence B · P1
- MWITA-UG-2026-024Nexon released MapleStory N on 15 May 2025 as the first game in MapleStory Universe.Evidence A · P1
- MWITA-UG-2026-025MapleStory N launched with NFT-based item representation, open marketplaces, and the NXPC token.Evidence A · P1
- MWITA-UG-2026-026Nexon's launch notice said MapleStory N was not serviced in Japan, South Korea, the United States, or China.Evidence A · P1
- MWITA-UG-2026-027Bandai Namco described its IP Axis strategy as connecting IP with fans through products and services across business units.Evidence B · P1
- MWITA-UG-2026-029Bandai Namco planned ¥150 billion of '360°' investments for its April 2025-March 2028 plan period.Evidence B · P1
- MWITA-UG-2026-030Nintendo's 2025 annual report said it expands points of contact with its IP through visual content, mobile applications, theme parks, and merchandise.Evidence B · P1
- MWITA-UG-2026-031Nintendo described Nintendo Account as a bridge for maintaining consumer relationships across platform generations and IP experiences.Evidence B · P1
- MWITA-UG-2026-032KOCCA's 2024 survey found 59.9% of respondents aged 10-69 had used games in the prior year.Evidence A · P1
- MWITA-UG-2026-033KOCCA reported average monthly in-game purchases of KRW18,432 among surveyed South Korean PC-game users in 2024.Evidence A · P1
- MWITA-UG-2026-034Lumikai's 2025 India consumer research reported average gaming time of 13 hours per week.Evidence B · P1
- MWITA-UG-2026-035Lumikai reported that Indian respondents' gaming time grew nearly 30% year over year and exceeded time spent on social media.Evidence B · P1
- MWITA-UG-2026-036In Unity's 2025 developer research, 64% of surveyed developers said they were working on online multiplayer or couch co-op games.Evidence B · P1
- MWITA-UG-2026-037Unity reported that 90% of surveyed developers had launched a recent game on mobile and 80% on desktop.Evidence B · P1
- MWITA-UG-2026-038Unity reported that 96% of surveyed studios used AI tools in selected game-development workflows.Evidence B · P1
- MWITA-UG-2026-039Minecraft's 2025 summer update added an in-game music disc and painting tied to A Minecraft Movie.Evidence A · P1
- MWITA-UG-2026-040Microsoft reported Minecraft community challenges reaching 50 million happy-ghast completions and 1 million ghastling completions.Evidence B · P1
- MWITA-CMON-2026-001Bilibili reported 31 million monthly paying users in Q2 2025, up 9% year over year.Evidence B · P1
- MWITA-CMON-2026-002Bilibili said creators' total income from its fan-charging program more than doubled year over year in H1 2025.Evidence B · P1
- MWITA-CMON-2026-003Bilibili reported 19% year-over-year growth in the number of creators monetizing through Sparkle advertising in H1 2025.Evidence B · P1
- MWITA-CMON-2026-004Bilibili reported 49% year-over-year growth in creators monetizing through video and livestream e-commerce in H1 2025.Evidence B · P1
- MWITA-CMON-2026-005Kuaishou reported RMB39.1 billion in live-streaming revenue for 2025, up 5.5% year over year.Evidence A · P1
- MWITA-CMON-2026-006Kuaishou said the number of active KOLs in its distribution pool more than doubled year over year in Q4 2025.Evidence B · P1
- MWITA-CMON-2026-007Kuaishou reported more than 15% year-over-year growth in high-quality content uploads in Q4 2025.Evidence B · P1
- MWITA-CMON-2026-008Kuaishou reported more than 1 million cumulative creations of its customizable AI Universe live-stream gift by end-Q4 2025.Evidence B · P1
- MWITA-CMON-2026-009YouTube reported that more than 100 million channels in India uploaded content during the prior year as of May 2025.Evidence B · P1
- MWITA-CMON-2026-010YouTube reported more than 15,000 India-based channels with at least 1 million subscribers as of May 2025.Evidence B · P1
- MWITA-CMON-2026-011YouTube said it paid more than INR210 billion to creators, artists, and media companies in India over the preceding three years.Evidence B · P1
- MWITA-CMON-2026-012YouTube announced an intention to invest more than INR8.5 billion in India's creator ecosystem over the following two years.Evidence B · P1
- MWITA-CMON-2026-013YouTube reported more than 200 million logged-in users in India made shopping-related searches in July 2025.Evidence B · P1
- MWITA-CMON-2026-014YouTube reported more than 40% of eligible creators in India were enrolled in its Shopping affiliate program by June 2025.Evidence B · P1
- MWITA-CMON-2026-015YouTube reported more than 3 million videos had been tagged with affiliate products in India by May 2025.Evidence B · P1
- MWITA-CMON-2026-016note reported that creators earning monthly membership fees approximately doubled between October 2024 and October 2025.Evidence B · P1
- MWITA-CMON-2026-017note reported Q3 2025 GMV of JPY5.537 billion, 27.4% above a year earlier.Evidence B · P1
- MWITA-CMON-2026-018note reported subscriptions represented 26.3% of GMV in Q3 2025.Evidence B · P1
- MWITA-CMON-2026-019note reported 668,000 average monthly subscriber accounts in Q3 2025, up 23% year over year.Evidence B · P1
- MWITA-CMON-2026-020note's analysis reported November 2025 membership revenue 81.3% above November 2024.Evidence B · P1
- MWITA-CMON-2026-021note reported November 2025 membership purchases 86.3% above November 2024.Evidence B · P1
- MWITA-CMON-2026-022note reported 42.0% year-over-year growth in creators earning revenue from paid articles in November 2025.Evidence B · P1
- MWITA-CMON-2026-023More than 1,200 people participated in note's 2025 pilot for compensated use of creator data in AI training.Evidence B · P1
- MWITA-CMON-2026-024note said it would distribute more than JPY5 million in total to creators whose data was used in its AI-training pilot.Evidence B · P1
- MWITA-CMON-2026-025note reported that the maximum individual distribution in its AI-training pilot would exceed JPY400,000.Evidence B · P1
- MWITA-CMON-2026-026pixivFANBOX charges a 10% handling fee on pledges to creators configured for all-ages content.Evidence A · P1
- MWITA-CMON-2026-027pixivFANBOX charges a 12.9% handling fee on pledges to creators configured for R-18 content.Evidence A · P1
- MWITA-CMON-2026-028Selar reported more than 407,000 transactions on its platform in 2023.Evidence B · P1
- MWITA-CMON-2026-029Selar reported almost 1 million users at the end of 2023.Evidence B · P1
- MWITA-CMON-2026-030Selar reported paying more than NGN4 billion to creators in 2023, twice its 2022 amount.Evidence B · P1
- MWITA-CMON-2026-031Selar made its creator platform available in French in 2026 for Benin, Côte d’Ivoire, Senegal, and Cameroon.Evidence A · P1
- MWITA-CMON-2026-032Selar enabled local-currency creator payouts in XAF and XOF through Kkiapay for the four named Francophone African markets.Evidence A · P1
- MWITA-CMON-2026-033Spotify reported Brazilian artists generated more than BRL1.6 billion in royalties on Spotify in 2024, up 31% year over year.Evidence B · P1
- MWITA-CMON-2026-034Spotify reported royalties generated by Portuguese-language tracks grew 20% year over year in 2024.Evidence B · P1
- MWITA-CMON-2026-035Spotify reported 11.8 billion first-time discoveries of Brazilian artists in 2024, up 19% year over year.Evidence B · P1
- MWITA-CMON-2026-036Spotify reported paying more than US$11 billion to the music industry in 2025.Evidence B · P1
- MWITA-CMON-2026-037Spotify reported independent artists and labels accounted for about half of royalties generated on the platform in 2025.Evidence B · P1
- MWITA-CMON-2026-038Spotify reported that the 100,000th-highest-earning artist generated more than US$7,300 in Spotify royalties in 2025.Evidence B · P1
- MWITA-CMON-2026-039Patreon applies a standard 10% platform fee to creators who publish a creator page after 4 August 2025.Evidence A · P1
- MWITA-CMON-2026-040Patreon applies a 2.5% currency-conversion fee when a member pays in a currency different from the creator's payout currency.Evidence A · P1
- MWITA-CMON-2026-041Ko-fi's free plan charges 0% on one-time tips and 5% on memberships, monthly tips, shop sales, and commissions, before payment-processor fees.Evidence A · P1
- MWITA-CMON-2026-042YouTube says creators receive 70% of recognized channel-membership revenue after applicable taxes and fees are deducted.Evidence A · P1
- MWITA-SR-2026-071Synthetic interview transcripts and quotes must be visibly labeled because anthropomorphic language can make generated testimony look like consented lived experience.Evidence C · P0
- MWITA-CO-2026-003In a fixed-video randomized online experiment, an AI label reduced selection probability by 23%, and an AI callout during viewing reduced watch time by 14% and willingness to engage with the creator's other videos.Evidence A · P1
- MWITA-CO-2026-007In a paid-webcomic field experiment, a simple AI-generated-content disclosure reduced conversion, payment, viewed episodes and viewing time, while normative and technology framing largely restored metrics to nondisclosure levels; effort framing did not.Evidence B · P1
- MWITA-AISO-2026-006Only 9.0% of 366,087 AI-search citations pointed to news, and OpenAI's top 20 news outlets received 67.3% of its news citations.Evidence B · P1
- MWITA-AISO-2026-008A generative-AI search interface on a Brazilian short-video platform increased search-active participation 3.52% and search-intent opens 5.73% without measurably increasing total platform consumption.Evidence B · P1
- MWITA-AISO-2026-009Across 13,929 real search-LLM answers, 30% contained no citation; Gemini supplied no clickable source for 92%, while Sonar visited about ten relevant pages per query but cited only three to four.Evidence A · P1
- MWITA-AISO-2026-012Among 75,000 established brands, YouTube mention volume correlated about 0.737 with AI visibility and web mentions 0.656-0.709 across surfaces, while page count correlated only about 0.194.Evidence B · P1
- MWITA-AIAO-2026-006A deceptively synthetic crowd image reduced multiple event-ad evaluations, while a disclaimer restored interest and stated attendance intention approximately to human-created-ad levels.Evidence A · P1
- MWITA-AIAO-2026-007AI-origin disclosure improved recognition in Instagram travel advertising but reduced brand credibility, ad attitude, and stated purchase intention for influencer-sourced content.Evidence A · P1
- MWITA-SSCO-2026-002In Lebanese wine marketing, virtual influencers produced stronger engagement and purchase intention under a hedonic appeal, while human influencers were more persuasive under authenticity framing.Evidence A · P1
- MWITA-SSCO-2026-003Transparency labeling did not uniformly increase trust in a virtual influencer; its direction reversed with Korean participants’ machine-heuristic tendency.Evidence A · P1
- MWITA-SSCO-2026-004Human and virtual influencers activated different persuasion pathways in Spain, with the human advantage in parasocial relationship larger for hedonic than utilitarian products.Evidence A · P1
- MWITA-SSCO-2026-005Head-mounted viewing of identical 360-degree influencer advertising improved several immediate attitudes and intentions versus smartphone viewing, but purchase intention did not remain elevated after one month.Evidence A · P1
- MWITA-SSCO-2026-010A Chinese sign-language-avatar benchmark showed measurable improvement but limited absolute quality: only four of ten submitted systems achieved good readability.Evidence B · P1
- MWITA-SSCO-2026-011Synthetic human presenters were not less effective than real presenters for identical business pitches on average; outcomes were stronger when audiences believed the presenter was human.Evidence A · P1
- MWITA-HCO-2026-002A clinician-validated AI avatar increased immediate semaglutide self-injection knowledge relative to nurse education but produced lower satisfaction and trust, with no significant self-efficacy difference.Evidence A · P1
- MWITA-HCO-2026-008Plausible AI misinformation cut novice medical students’ diagnostic accuracy from 21.0% to 9.2%, whereas correct AI explanations did not significantly improve accuracy over no explanation.Evidence A · P1
- MWITA-HCO-2026-010Co-designed animations and images increased knowledge of ChatGPT limitations and selectively reduced intention to use it for higher-risk health questions, while leaving lower-risk use intentions similar to control.Evidence A · P1
- MWITA-AMPO-2026-003Offering AI-generated video titles increased platform views and watch time at scale, but substituting for a title a creator would have written could reduce reach.Evidence B · P1
- MWITA-ICO-2026-001Nano- and micro-influencers generated far more directly attributed revenue per follower than larger influencers across observed and controlled campaigns.Evidence A · P1
- MWITA-ICO-2026-002Stricter disclosure enforcement increased sponsorship disclosure and sponsored posting but sharply reduced measured Instagram engagement.Evidence A · P1
- MWITA-ICO-2026-003In a real micro-influencer campaign, an explicit advertisement label produced more engagement per reach than no label, while randomized sentiment did not differ by disclosure.Evidence A · P1
- MWITA-ICO-2026-004Prominent virtual-influencer disclosure reduced purchase intention indirectly through a large credibility loss, while subtle disclosure had a smaller effect.Evidence A · P1
- MWITA-ICO-2026-005AI disclosure did not reduce purchase intention overall, but influencer-sourced travel posts showed pairwise credibility and brand-attitude penalties.Evidence A · P1
- MWITA-ICO-2026-006A prominent retouching label did not help adolescents detect image manipulation, while undisclosed retouching produced the largest brand-attitude penalty.Evidence A · P1
- MWITA-ICO-2026-007Higher sponsored-post frequency did not directly worsen skepticism or brand outcomes, and a small delayed purchase-intention increase was driven by the low-frequency condition.Evidence A · P1
- MWITA-ICO-2026-008Functional brand-influencer fit produced substantially stronger brand attitude than image fit in a controlled Chinese experiment.Evidence A · P1
- MWITA-ICO-2026-009For AI influencers, personal self-disclosure reduced eeriness and supported endorsement responses more reliably than photorealistic appearance alone.Evidence A · P1
- MWITA-ICO-2026-010Showing a genuine social tie with a human increased modeled engagement for virtual influencers, while merely placing a human in the background did not.Evidence A · P1
- MWITA-ICO-2026-011After a livestream product failure, proactive disclosure protected purchase intention better than apology, but adding an excuse reversed that advantage.Evidence B · P1
- MWITA-ICO-2026-012Cross-niche creator collaboration improved brand attitude for novices but harmed it for category experts, reversing the recommended collaboration strategy by audience expertise.Evidence A · P1
- MWITA-PRO-2026-010A sudden reduction in a movie subscription's fixed fee increased downstream box-office revenue, especially for high-quality niche films.Evidence B · P1
- MWITA-RCO-2026-001Sender-side reward uncertainty increased total referrals, whereas recipient-side uncertainty reduced referrals and post-referral engagement.Evidence A · P1
- MWITA-RCO-2026-002Facial profile photos beside positive product reviews increased real purchase conversion, while non-facial profile personalization did not reproduce the effect.Evidence A · P1
- MWITA-RCO-2026-003Cash-back solicitations generated more favorable reviews but reduced subsequent repurchase from the seller.Evidence A · P1
- MWITA-RCO-2026-004Showing relevant context about review writers improved customer conversion and repeated use on a relational-service platform.Evidence B · P1
- MWITA-RCO-2026-005Affective review writing increased reviewers' subsequent referral and repurchase behavior, while cognitive review content reduced both.Evidence A · P1
- MWITA-RCO-2026-006Review-update prompts work less often when delayed, and revised reviews become less emotional and more cognitively elaborated.Evidence B · P1
- MWITA-RCO-2026-007The mediated association between eWOM susceptibility and purchase intention was stronger on third-party review platforms than on enterprise-owned review sites.Evidence C · P1
- MWITA-RCO-2026-008Feasibility-oriented eWOM outperformed desirability-oriented eWOM on social media, but the message-type difference disappeared on a shopping platform.Evidence B · P1
- MWITA-RCO-2026-009Affective brand engagement and virtual-brand-community engagement were distinct, positive correlates of brand loyalty and eWOM across four countries.Evidence C · P1
- MWITA-RCO-2026-010Collective brand engagement had opposite short- and long-horizon relationships with actual game consumption.Evidence B · P1
- MWITA-RCO-2026-012Incentivizing first reviews increased listing attention and transaction count but did not increase nights sold or booking value.Evidence A · P1
- MWITA-ASDO-2026-002Blocking Perplexity's crawler reduced a blocking news domain's Perplexity referral traffic by 46-48%, while displaced referrals concentrated among larger accessible outlets.Evidence B · P1
- MWITA-ASDO-2026-004Across 128 brands and 13 languages, 85.7% of URL-grounded citations used in LLM brand answers pointed to third-party rather than brand-owned sites.Evidence B · P1
- MWITA-ASDO-2026-006Reference links increased trust in generative-search answers even when the references were incorrect or hallucinated, so visible citation form can raise perceived credibility without raising evidentiary quality.Evidence B · P1
- MWITA-ASDO-2026-007In controlled cross-engine comparisons, AI-search citations skewed toward earned media, but the mix varied materially by engine; for family-SUV queries ChatGPT used 81% earned and 19% brand sources while Perplexity used 58% earned, 32% brand and 9% social.Evidence B · P1
- MWITA-ASDO-2026-010Across four brand categories, tested LLMs disproportionately associated global brands with positive attributes and recommended luxury gifts more often for people framed as living in high-income countries.Evidence A · P1
- MWITA-ASDO-2026-012Explicit or implicit cues to a user's racial identity significantly changed recommendations across popular consumer LLMs, while model explanations obscured that identity had influenced the output.Evidence A · P1
- MWITA-MIO-2026-008Across 288 established consumer brands, estimated marginal TV-ad ROI was negative for more than 80% of brands and the overall observed advertising schedule had positive ROI for only about one-third.Evidence A · P1
- MWITA-SPEO-2026-007Concert attendance increased subsequent listening to the performing artist among attendees, while spillovers to friends appeared for established popular artists but not emerging artists.Evidence B · P1
- MWITA-SPEO-2026-010A sponsored athlete's tournament victory was followed by a small positive market-adjusted return for clothing endorsers, whereas risk-adjusted, equipment, and runner-up effects were mostly null.Evidence B · P1
- MWITA-PCR-2026-004Crisis-communication channel affected reputation, secondary communication and boycott-related reactions, whereas message strategy affected only secondary crisis reactions; in this design the medium separated more outcomes than apology, sympathy or information content.Evidence A · P1
- MWITA-PCR-2026-009Both traditional and social earned media predicted microlending ‘sales’; a traditional mention had the larger per-event effect, but social earned media had the larger elasticity after its much higher event frequency was incorporated and also preceded traditional coverage.Evidence B · P1
- MWITA-BAO-2026-002For Aunt Jemima/Pearl Milling pancake mix, removing the character image alone produced a bounded-null willingness-to-pay response, whereas changing the name reduced willingness to pay by more than 30% and simulated choice share by more than 20 percentage points; an explanatory message mitigated much of the loss.Evidence A · P1
- MWITA-BAO-2026-006In China's automobile market, semantic model names were associated with 7.64% more sales than alphanumeric names, whereas phonosemantic names were associated with 4.92% fewer; domestic, foreign, entry-level and high-end brands showed different naming advantages.Evidence B · P1
- MWITA-BAO-2026-009Category similarity changed evaluations for family-branded but not subbranded extensions, and parent-brand dilution appeared only after a negative experience with a similar family-branded extension; in Experiment 3, similar versus dissimilar family-brand ratings were 5.1 versus 4.3, while suggestive subbrands were statistically indistinguishable (5.1 versus 5.4, p>.20).Evidence A · P1
- MWITA-BAO-2026-010Extension exposure sped correct parent-brand categorization and improved parent recall, especially for nondominant brands, but both recall and recognition improved less than after equally repeated parent-brand advertising.Evidence A · P1
- MWITA-BCO-2026-001Among 784 consulting key accounts, digital-event attendance and owned digital-content consumption predicted more sales leads and won opportunities, whereas in-person-event attendance was null; digital-event association with wins was stronger among senior account employees.Evidence B · P1
- MWITA-BCO-2026-003A telephone foot-in-the-door request increased verbal compliance and actual sales-seminar attendance but produced a bounded-null sales effect, so event attendance did not validate pipeline or revenue impact.Evidence A · P1
- MWITA-BCO-2026-004At one Chile/Peru B2B consultancy, a 1% increase in social posts predicted 0.294% more LinkedIn engagement but 0.056% fewer website visits, while sales, technical and social posts had no direct sales-revenue effect; sales posts acted only through followers and site visits.Evidence B · P1
- MWITA-BCO-2026-006In 160 B2B firms publishing social content, perceived thought-leadership capability was positively associated with brand performance, which in turn mediated customer-relationship performance; the study did not observe retention, pipeline or revenue.Evidence B · P1
- MWITA-BCO-2026-007Across two Italian salesperson studies, social selling's insight-generation, connecting and engagement dimensions predicted thought leadership and acquisition performance, which mediated reported sales performance; firm content support was an antecedent, not itself a tested revenue intervention.Evidence B · P1
- MWITA-BCO-2026-009Among 171 B2B salespeople, social-media use was positively related to value-oriented prospecting and proactive servicing but not adaptive selling; all three selling tasks related positively to salesperson performance, making the direct tool-to-performance story incomplete.Evidence B · P1
- MWITA-BCO-2026-010Social-media-enabled small talk predicted competitive-intelligence sharing and then creative/sales performance for service and mixed-offering sellers, but the pathway was bounded null for product-only sellers.Evidence B · P1
- MWITA-IMO-2026-001Disability-inclusive Instagram influencer ads increased hedonic and especially eudaimonic well-being; well-being then predicted brand engagement and purchase intention, but the hedonic-well-being-to-purchase path was null in Study 1.Evidence A · P1
- MWITA-IMO-2026-002Adding sign-language interpretation to three Ghanaian corporate TV ads sharply improved product and message identification for deaf adolescents in two ads, while one advertiser-name result worsened, showing both accessibility benefit and nonuniform recall.Evidence B · P1
- MWITA-IMO-2026-003Subtitles produced significant differences in both advertising attitude and brand attitude among Korean national athletes with hearing impairments and physical disabilities.Evidence B · P1
- MWITA-IMO-2026-004For 50 Chinese visually impaired viewers, subjective rather than objective Mandarin audio description increased engagement, spatial presence and ecological validity and reduced confusion; negative physical effects were null.Evidence B · P1
- MWITA-IMO-2026-012Disability models improved real ad click-through and incentive-compatible fashion-brand choice when the focal brand appeared proactively inclusive, but the advantage reversed when disability inclusion was associated with a rival brand.Evidence A · P1
- MWITA-XMO-2026-001For one 77-day US campaign targeting men 18-49, reallocating 17.25% of a $40m TV budget to YouTube was modeled to raise 3+ combined reach from 63.72% to 67.51% (+3.79 pp) at fixed cost; a separate solution held 63.72% reach while cutting total cost 18.08%.Evidence B · P1
- MWITA-XMO-2026-002Across 26,222 campaign-by-demographic optimization cases derived from 2,914 quarterly US TV campaigns and nine demographic groups, 29.25% were modeled to benefit from shifting TV budget to YouTube; among selected cases, the average optimal shift was about 50% and mean modeled reach gain was 7 percentage points.Evidence B · P1
- MWITA-XMO-2026-003For an Android campaign from 1-28 March 2016, 85m TV impressions across 11 networks and 13m YouTube impressions were linked to incremental Google searches; YouTube ranked fifth by cost efficiency and third by impression efficiency among the TV-network comparisons.Evidence B · P1
- MWITA-XMO-2026-004The method randomizes eligible users to normal campaign delivery or ad holdout and estimates brand lift as the favorable-response-rate difference; its quantitative comparisons find regression correction more stable than propensity weighting under imperfect solicitation and response.Evidence A · P1
- MWITA-XMO-2026-005Immediately after TV spots, online sessions rose significantly but sales evidence was smaller and less stable: treated-region 30-minute means moved from 21.5 to 22.1 sessions (+3%) and $721 to $773 sales (+7%, not significant).Evidence B · P1
- MWITA-XMO-2026-006For 10 established CPG brands in two categories, online added mostly duplicated reach to TV; one TV exposure often increased sales, online-only effects were less consistent, and mixed TV-plus-online exposure showed no sales synergy.Evidence B · P1
- MWITA-XMO-2026-007Paired TV, web and mobile-TV repetition produced higher credibility, cognitive response, brand attitude and purchase intention than same-device repetition; for high-involvement message credibility, means were 2.63 single-device, 3.11 multi-device and 2.96 reversed multi-device, F(2,279)=10.43, p<.001.Evidence A · P1
- MWITA-XMO-2026-008In experiment 1, 30 billboards delivering an estimated 43 daily GRPs for four weeks coincided with a 57.9% year-over-year rise in average daily paid attendance during the campaign, versus -51.1% at a comparison attraction; location, media weight and promotion were significant.Evidence B · P1
- MWITA-XMO-2026-009Among almost 35m Pandora listeners, each additional audio ad per hour reduced final-month listening by about 2%; long-run ad-load sensitivity was roughly three times the one-month estimate, while higher load increased paid ad-free subscriptions.Evidence A · P1
- MWITA-XMO-2026-010A 400-person panel split evenly into unexposed, CTV-only, DOOH-only and combined CTV+DOOH cells found significant positive relationships for most prespecified attitude-to-media hypotheses, but evidence of CTV-DOOH synergy was inconclusive.Evidence A · P1
- MWITA-XMO-2026-011Across 7,500 respondents and 150 tests, sequenced creative outperformed repeating a source 30-second ad on aggregate funnel KPIs; the Direct Shot sequence raised key-message retention by 91%, from 10% to 19%.Evidence A · P1
- MWITA-XMO-2026-012Across four experiments, holding format constant produced no device effect on awareness, liking, brand attitude or purchase intent; only the fourth experiment, which changed both format and device, produced sequence-dependent synergy.Evidence A · P1