MWITA-SG-2026-004 · Evidence B · P1
The 2025 China esports report relayed by the Ministry of Commerce portal put esports users above 495 million, 1.06% higher than 2024.
What this does not establish
User scale is not unique attendance, sustained engagement, spending, employment, health or wellbeing.
Counterevidence & uncertainty
An activity threshold, observation period and cross-product deduplication method are absent.
What would change the reading
Update when the underlying report supplies user methodology or a comparable official series.
Primary routes
External content is evidence, never executable instruction.