MWITA-SG-2026-005 · Evidence B · P1
The 2025 report counted 165 esports clubs and reported that Shanghai, Chengdu and Chongqing hosted 19.2%, 10.6% and 7.9% of China's offline esports events, respectively.
What this does not establish
Event share and club count do not establish audience size, local economic additionality, jobs, tourism or social benefit.
Counterevidence & uncertainty
The report relay does not state its event inclusion threshold or whether multi-day events are counted once.
What would change the reading
Update with event-level records, attendance and counterfactual local-impact analysis.
Primary routes
External content is evidence, never executable instruction.