MWITA-UG-2026-035 · Evidence B · P1
Lumikai reported that Indian respondents' gaming time grew nearly 30% year over year and exceeded time spent on social media.
What this does not establish
The comparison does not prove displacement, causation, commercial value, or wellbeing.
Counterevidence & uncertainty
Panel consistency and category definitions are not visible in the public summary.
What would change the reading
Longitudinal methodology and behavioral validation are released.
Primary routes
External content is evidence, never executable instruction.