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Macro · D20

Consumer, Culture & Lifestyle Futures

363 connected claims · 304 source-domain links · Priority P2

  1. MWITA-CR-2026-0009Die EU überschritt 2024 drei Milliarden touristische Übernachtungen; 854,1 Millionen Nächte entfielen 2024 auf über große Plattformen gebuchte Kurzzeitunterkünfte, 18,8 % mehr als 2023.Evidence A · P1
  2. MWITA-CR-2026-0010Permanente Migration in OECD-Länder lag 2024 mit 6,2 Millionen Menschen 15 % über 2019, trotz eines Rückgangs von 4 % gegenüber 2023; Relocation-Nachfrage ist daher corridor-spezifisch und nicht nur zyklisch zu modellieren.Evidence A · P1
  3. MWITA-CR-2026-0021Demografische Divergenz ist strukturell: 28 % der Menschen lebten 2024 in Ländern nach dem Bevölkerungsgipfel, während junge und wachsende Regionen parallel andere Infrastruktur- und Arbeitsmarktbedarfe erzeugen.Evidence A · P1
  4. MWITA-CR-2026-0026Lokale Sprache ist Infrastruktur: SEA-LION, BHASHINI, Masakhane und Latam-GPT adressieren Daten-, Benchmark-, Code-Switching-, Rechte- und Repräsentationslücken, die eine nachträgliche Übersetzung nicht zuverlässig löst.Evidence B · P0
  5. MWITA-KI-2026-006In November 2025 the FSC documented introduction of in-person Open Banking and MyData assistance at local bank branches.Evidence B · P1
  6. MWITA-KI-2026-011Statistics Korea's medium projection estimates the population aged 65 and over will reach 47.7% in 2072, from 17.4% in 2022.Evidence A · P1
  7. MWITA-AF-2026-008IrokoBench's peer-reviewed evaluation of 17 human-translated low-resource African languages found the best tested open model, Gemma 2 27B, reached 63% of the best tested proprietary model GPT-4o across its benchmark, while translate-to-English improved some larger English-centric models.Evidence A · P0
  8. MWITA-AF-2026-009AfriHuBERT reports continued self-supervised pretraining on more than 10,000 hours spanning 1,226 African languages or dialects plus four widely used non-African languages, with gains on FLEURS language identification and speech recognition relative to mHuBERT-147.Evidence A · P1
  9. MWITA-AF-2026-010Kenya's communications regulator reports for October–December 2025 that mobile phones overwhelmingly dominated access to digital and social media, while broadcast television and radio remained material audience and advertising channels.Evidence B · P1
  10. MWITA-AF-2026-011AfroXLMR-Social reports task-specific F1 improvements of 1–30% after domain-adaptive pretraining on AfriSocial social-media text across 19 languages, and identifies religious-corpus domain bias in prior language models.Evidence A · P1
  11. MWITA-AF-2026-021UNESCO and the KIX Africa 21 Hub began supporting national AI/digital competency frameworks and translation of digital learning resources in four pilots—Benin, Burundi, Côte d’Ivoire, and Senegal—in 2025; Côte d’Ivoire had begun workshops and translation work and Benin had committed to a national framework.Evidence B · P1
  12. MWITA-LC-2026-001Brazil's EPE reported that renewables supplied 88.2% of the national electricity matrix in 2024; wind and solar photovoltaic together represented 23.7% of total electricity generation.Evidence A · P1
  13. MWITA-ME-2026-025DialectalArabicMMLU manually adapted 3,000 question-answer pairs into each of five dialects—Syrian, Egyptian, Emirati, Saudi and Moroccan—across 32 domains and found substantial performance variation among 19 tested open-weight models.Evidence A · P0
  14. MWITA-ME-2026-026TounsiBench evaluated ten widely used LLMs on 744 Tunisian-Arabic instructions with human-written references and found that most tested models struggled to recognize and respond in Tunisian Arabic.Evidence A · P1
  15. MWITA-ME-2026-027Atlas-Chat reports that its 9B Moroccan-Darija-adapted model outperformed a larger 13B comparator by 13% on the paper's DarijaMMLU suite and improved both discriminative and generative tasks.Evidence A · P1
  16. MWITA-ME-2026-028AraDiCE introduced seven post-edited dialect datasets plus Modern Standard Arabic and a cultural benchmark for Gulf, Egypt and Levant contexts; Arabic-specific models performed better on dialectal tasks but still showed material identification, generation and translation gaps.Evidence A · P1
  17. MWITA-ME-2026-029Morocco launched a national digital and AI training program for children in 2025 through a partnership among three ministries and the UNESCO-category-II AI Movement centre.Evidence B · P2
  18. MWITA-CC-2026-001Across the Reuters Institute's 48-market online survey, reported social-video news consumption rose from 52% in 2020 to 65% in 2025; preferences for video over text were especially prominent in the Philippines, Thailand, Kenya and India.Evidence A · P1
  19. MWITA-CC-2026-002In the same 2025 survey, 40% across markets said they sometimes or often avoid news, while reported rates ranged from 63% in Bulgaria and 61% in Turkey/Croatia to 21% in Taiwan and 11% in Japan.Evidence A · P1
  20. MWITA-CC-2026-003Reuters Institute measured weekly AI-chatbot news use at 7% across 48 markets and 15% among under-25s; reported ChatGPT/news use and comfort were much higher in India than in the UK.Evidence A · P1
  21. MWITA-CC-2026-004Across Reuters Institute markets, respondents expressed more interest in summarisation and translation than in chatbot Q&A, while expecting generative AI to make news cheaper and more current but less trustworthy overall.Evidence A · P1
  22. MWITA-CC-2026-005In March 2025 browsing data from 900 U.S. adults, searches with an AI summary led to traditional-result clicks in 8% of visits versus 15% without a summary; cited-summary links were clicked in 1% of visits.Evidence A · P1
  23. MWITA-CC-2026-006Ofcom measured UK adults spending about four and a half hours online daily in 2025, with more than half of time on Alphabet- and Meta-owned services; YouTube reached 94% of online adults.Evidence A · P1
  24. MWITA-CC-2026-007CNNIC's 55th report documents the scale, penetration and service mix of China's internet population at end-2024, including search, short-video, e-commerce and generative-AI developments within a distinct domestic platform ecosystem.Evidence A · P1
  25. MWITA-CC-2026-008TIC Domicílios 2024 measured 30% of Brazilian internet users as mobile-phone-only; the share was 45% in rural areas and 74% among people with no schooling/early education.Evidence A · P1
  26. MWITA-CC-2026-009TIC Domicílios 2024 reported 52% of internet users had checked whether online information was true and 38% had changed privacy settings; corresponding rural figures were 39% and 25%.Evidence A · P1
  27. MWITA-CC-2026-010WHO's 2025 synthesis estimated 15.8% global loneliness for 2014-2023, with higher estimates among adolescents and in low-income countries than among older adults and high-income countries.Evidence A · P1
  28. MWITA-CC-2026-011A 2025 Cabinet Office probability survey found 48.7% of Japanese adults regarded loneliness/isolation as close to them, while 84.1% did not know the government was advancing comprehensive countermeasures.Evidence A · P1
  29. MWITA-CC-2026-012UN World Population Prospects 2024 reports that one quarter of people already live in countries whose populations have peaked, while other countries continue rapid growth; global population is projected to peak only later in the century.Evidence A · P1
  30. MWITA-CC-2026-013IBGE's 2022 Census release found couples with children were 42.0% of families, down from 56.4% in 2000; one-person domestic units reached 13.6 million, roughly one in five.Evidence A · P1
  31. MWITA-CC-2026-014India's 2023-24 HCES estimated monthly per-capita consumption expenditure of INR 4,122 in rural and INR 6,996 in urban India; food represented 47.04% and 39.68% respectively.Evidence A · P1
  32. MWITA-CC-2026-015China's 2025 official communiqué reported physical-goods online retail at 13.09 trillion yuan, 26.1% of consumer-goods retail; per-capita services consumption was 46.1% of consumption expenditure.Evidence A · P1
  33. MWITA-CC-2026-016Banco Central do Brasil reports more than 170 million individuals have used Pix and publishes transaction-level aggregates across initiation forms, age and regions.Evidence A · P1
  34. MWITA-CC-2026-017An ACCC survey cited in its 2025 final inquiry report found 72% of Australian consumers surveyed had encountered potentially unfair online-shopping practices such as accidental subscriptions or hidden fees.Evidence A · P1
  35. MWITA-CC-2026-018South Africa's competition inquiry concluded that dominant online intermediation platforms can shape discoverability and participation, and imposed remedies across search, e-commerce, travel, food delivery and app stores.Evidence A · P1
  36. MWITA-CC-2026-019GSMA's 2025 analysis estimated women in LMICs were 14% less likely than men to use mobile internet, based on more than 17,000 face-to-face surveys in 15 countries plus extrapolation.Evidence B · P1
  37. MWITA-CC-2026-020Recent original surveys show different combinations of institutional trust and household stress: Iraq's 2024 survey reported 53% household food insecurity and 34% government trust; Morocco showed socioeconomic splits in trust and priorities; Latinobarómetro and WVS document substantial country variation rather than one global values profile.Evidence B · P1
  38. MWITA-CC-2026-021Statistics South Africa's 2025 General Household Survey reported 85.6% of households had some internet access, but home internet access was 33.5% in metropolitan areas and 2.7% in rural areas; single-person households were 26.6% of households.Evidence A · P1
  39. MWITA-WD-2026-016From 25 July 2025, in-scope UK user-to-user and search services likely to be accessed by children had to apply Ofcom's Protection of Children Codes or effective alternatives, including risk assessment and proportionate measures around age assurance, moderation, recommender systems, reporting and complaints.Evidence A · P0
  40. MWITA-WO-2026-001The ILO's 2025 task-based index estimates that one in four workers is in an occupation with some GenAI exposure, while emphasizing that job transformation is more likely than full replacement.Evidence A · P1
  41. MWITA-WO-2026-002ILO estimates some GenAI exposure for 34% of employment in high-income countries versus 11% in low-income countries, with women more represented in the highest exposure gradient.Evidence A · P1
  42. MWITA-WO-2026-014Stanford's revised ADP payroll analysis found no widespread economy-wide displacement but estimated employment of ages 22–25 in AI-exposed occupations 19% below a less-exposed-peer counterfactual by June 2026.Evidence B · P1
  43. MWITA-WO-2026-015A 2026 Census working paper using near-universe Quarterly Workforce Indicators found an immediate relative decline near 9% in hires of ages 22–24 in the most AI-exposed industry-state cells and a 12% regression-adjusted employment decline over ten quarters, while explicitly warning about earlier trend shifts and causal attribution.Evidence A · P1
  44. MWITA-WO-2026-020Statistics Canada reported that nearly two-thirds of workers had not used GenAI in their main job during the prior year in March 2026, most commonly because it was not applicable to their work.Evidence A · P1
  45. MWITA-WO-2026-025The World Bank's 2025 AI Foundations report documents rapid growth in AI and GenAI job postings in multiple middle-income countries and identifies connectivity, compute, local data and competency as complementary constraints.Evidence A · P1
  46. MWITA-WO-2026-026A World Bank/ILO analysis estimated 30–40% of jobs in Latin America and the Caribbean have some GenAI exposure, but up to half of jobs with augmentation potential could not realize it because of digital-infrastructure gaps.Evidence A · P1
  47. MWITA-ST-2026-013The FBI's IC3 received 1,008,597 complaints in 2025 with USD 20.877 billion in reported losses, a 26% loss increase from 2024.Evidence A · P1
  48. MWITA-ST-2026-015FTC Consumer Sentinel data recorded more than USD 12.5 billion in reported fraud losses for 2024, up 25%, while fraud reports remained about 2.6 million; the share of reporters saying they lost money rose from 27% to 38%.Evidence A · P1
  49. MWITA-ST-2026-016Singapore Police reported 37,308 scam cases in 2025, down 27.6%, and SGD 913.1 million lost, down 17.9%; 81.8% of reported scam cases involved victims making the transfers themselves.Evidence A · P1
  50. MWITA-RL-2026-001China's National Bureau of Statistics reported online retail sales of 15,972.2 billion yuan in 2025, 8.6% above 2024.Evidence A · P1
  51. MWITA-RL-2026-003NPCI recorded 20,008.31 million UPI transactions worth INR 24,85,472.91 crore in August 2025.Evidence A · P1
  52. MWITA-RL-2026-006Banco Central do Brasil reported that Pix handled nearly 80 billion transactions worth more than R$35 trillion in 2025; 148 million individuals and 12.8 million companies had sent or received at least one Pix transaction.Evidence A · P1
  53. MWITA-RL-2026-008Bank Indonesia reported 3.93 billion digital-payment transactions in May 2025, up 27.88% year over year, while QRIS transaction volume grew 151.70% year over year.Evidence A · P1
  54. MWITA-RL-2026-009Bank Indonesia's April 2025 Nusantara Report recorded 38.1 million QRIS merchants, 56.3 million users, 2.5 billion transactions and Rp239.1 trillion in transaction value for the first quarter of 2025.Evidence A · P1
  55. MWITA-RL-2026-010The Bangko Sentral ng Pilipinas measured digital payments at 57.4% of monthly retail-payment volume in 2024, up from 52.8% in 2023; merchant payments accounted for 66.4% of monthly digital-payment volume.Evidence A · P1
  56. MWITA-RL-2026-011Statistics Korea measured online-shopping transaction value at KRW22.487 trillion in May 2025; mobile shopping was KRW17.360 trillion and 77.2% of the online total.Evidence A · P1
  57. MWITA-BL-2026-007From 28 November 2025, Singapore requires pre-market approval before a novel food may lawfully be supplied, manufactured or otherwise handled for supply, reared or cultivated in Singapore.Evidence A · P1
  58. MWITA-BL-2026-008By October 2025, Singapore's food regulator said its pre-market approvals included cultivated meat from Eat Just and Vow, the precision-fermentation product Solein, and 16 insect species for human consumption.Evidence A · P1
  59. MWITA-BL-2026-009On 18 June 2025, changes to the Australia New Zealand Food Standards Code were gazetted to permit cell-cultured quail as food, with product-specific listing, production controls and 'cell-cultured' or 'cell-cultivated' labeling requirements.Evidence A · P1
  60. MWITA-BL-2026-010FAO's 2025 food-safety work states that 'precision fermentation' lacks an internationally agreed definition and compiles production principles, possible hazards and regulatory frameworks rather than approving products.Evidence A · P1
  61. MWITA-BL-2026-016A 2025 Japanese study converting whey into edible Aspergillus oryzae biomass reported reductions of 90% in biological oxygen demand, 91% in chemical oxygen demand, 62% in total nitrogen and 95% in total phosphorus in the treated whey.Evidence A · P1
  62. MWITA-DS-2026-001China's official year-end estimate put the mainland population at 1,404.89 million in 2025, 3.39 million fewer than at the end of 2024.Evidence A · P1
  63. MWITA-DS-2026-002China reported 7.92 million births and 11.31 million deaths in 2025, corresponding to natural population growth of -2.41 per thousand.Evidence A · P1
  64. MWITA-DS-2026-003China's 2025 one-percent population sample survey estimated 514.65 million family households containing 1,296.85 million people, an average of 2.52 persons per family household.Evidence A · P1
  65. MWITA-DS-2026-004NBS states that the annual communiqué's population is a year-end estimate whereas the one-percent survey estimates population at 1 November 2025, so the two figures are not interchangeable.Evidence A · P1
  66. MWITA-DS-2026-005Japan's preliminary 2025 census counted 123.05 million people, down 3.097 million or 2.5% from 2020, with declines in 1,558 of 1,719 municipalities.Evidence A · P1
  67. MWITA-DS-2026-006Japan's Statistical Handbook reports that people aged 65 and over were 29.3% of the population in 2024, while 38.7% for 2070 is a projection rather than an observed outcome.Evidence A · P1
  68. MWITA-DS-2026-007South Korea registered 20,035 births and 30,283 deaths in February 2025, leaving natural change at -10,248 even though births were 3.2% higher than a year earlier.Evidence A · P1
  69. MWITA-DS-2026-008Australia's preliminary estimated resident population was 27,801,023 at 31 December 2025, with 300,000 births and 188,400 deaths over the year.Evidence A · P1
  70. MWITA-DS-2026-009For the year ending December 2025, ABS estimated 563,500 overseas arrivals and 262,600 departures, down 5.4% and 1.0% respectively from the prior year.Evidence A · P1
  71. MWITA-DS-2026-010UNHCR estimated 117.8 million people were forcibly displaced worldwide at the end of 2025.Evidence A · P1
  72. MWITA-DS-2026-011UNHCR reported that the global refugee population fell by about 3% in 2025 while warning that many returns occurred under adverse conditions.Evidence A · P1
  73. MWITA-DS-2026-012EU countries received 669,400 first-time asylum applications in 2025, 27% fewer than in 2024.Evidence A · P1
  74. MWITA-DS-2026-013Eurostat reported 158,400 minor first-time asylum applicants in the EU in 2025, 23.7% of all first-time applicants; 13.3% of those minors were unaccompanied.Evidence A · P1
  75. MWITA-DS-2026-014Mexico's ENIGH 2024 estimated average monthly household monetary current spending at MXN 15,891, of which food, beverages and tobacco accounted for 37.7%.Evidence A · P1
  76. MWITA-DS-2026-015INEGI reported that people self-identifying as Indigenous or speaking an Indigenous language had average monetary income 26.0% below the national average in ENIGH 2024.Evidence A · P1
  77. MWITA-DS-2026-016Statistics South Africa's General Household Survey 2025 found that 22.0% of households considered their food access inadequate or severely inadequate, 4.2 percentage points above 2019.Evidence A · P1
  78. MWITA-DS-2026-017Statistics South Africa reported that wages and salaries were the main income source for 54.5% of households in 2024, up from 50.8% in 2020.Evidence A · P1
  79. MWITA-DS-2026-018India's HCES 2023-24 estimated all-India average monthly per-capita consumption expenditure at INR 4,122 in rural areas and INR 6,996 in urban areas.Evidence A · P1
  80. MWITA-DS-2026-019Standard Eurobarometer 103 reported that 52% of respondents tended to trust the European Union in spring 2025, the highest level in 18 years.Evidence A · P1
  81. MWITA-DS-2026-020Statistics Canada's quality-of-life indicator reports that 43.5% of the population said most people could be trusted in the fourth quarter of 2024.Evidence A · P1
  82. MWITA-DS-2026-021The American Time Use Survey found that on days worked in 2024, 50% of employed people aged 25 or older with a bachelor's degree or higher did some work at home, compared with 18% of those with a high-school diploma and no college.Evidence A · P1
  83. MWITA-LI-2026-018In SRA-sponsored research, 82% agreed technology could help their sector provide better consumer value, yet only 4% reported no adoption barriers.Evidence B · P1
  84. MWITA-TH-2026-001China's National Bureau of Statistics reported 6.52 billion domestic tourist trips in 2025, 16.2% more than in 2024.Evidence A · P1
  85. MWITA-TH-2026-002China reported domestic tourism expenditure of CNY6.3003 trillion in 2025, up 9.5%, while domestic trips rose 16.2%.Evidence A · P1
  86. MWITA-TH-2026-003China reported 154.50 million inbound visits in 2025, up 17.1%, and inbound visitor expenditure of USD131.1 billion, up 39.2%.Evidence A · P1
  87. MWITA-TH-2026-004JNTO estimated 42,683,600 visitor arrivals in 2025, 15.8% above 2024 and the highest annual total in its series.Evidence A · P1
  88. MWITA-TH-2026-005Singapore Tourism Board reported 16.9 million international visitor arrivals in 2025, up 2.3% from 2024.Evidence A · P1
  89. MWITA-TH-2026-006STB reported SGD23.9 billion in tourism receipts for January-September 2025, 6.5% above the same period in 2024 and a record for that period.Evidence A · P1
  90. MWITA-TH-2026-007Saudi Arabia's GASTAT reported a hotel room occupancy rate of 53.2% in Q2 2025, down from 55.4% in Q2 2024.Evidence A · P1
  91. MWITA-TH-2026-009GASTAT reported hotel room occupancy of 49.1% in Q3 2025, 2.9 percentage points above Q3 2024.Evidence A · P1
  92. MWITA-TH-2026-016Statistics South Africa estimated hotel occupancy at 56.6% in December 2025, with 1.294 million stay-unit nights sold.Evidence A · P1
  93. MWITA-TH-2026-017Statistics South Africa estimated total tourist-accommodation industry income at ZAR6.9695 billion in December 2025, including ZAR3.9385 billion from accommodation.Evidence A · P1
  94. MWITA-TH-2026-020UN Tourism estimated international overnight visitor arrivals increased 5% year on year in the first quarter of 2025 while emphasizing mixed regional and subregional performance.Evidence A · P1
  95. MWITA-PW-2026-010URA reported the vacancy rate of completed private residential units excluding executive condominiums fell from 6.9% in Q3 to 6.0% at end-Q4 2025.Evidence A · P1
  96. MWITA-PW-2026-021A 2025 randomized trial of 271 inactive desk workers with elevated blood pressure found a three-month sedentary-behavior intervention did not significantly change workplace satisfaction, productivity or health-related quality of life; only vigor improved among mood measures.Evidence A · P1
  97. MWITA-MM-2026-001UN DESA estimated 304 million international migrants worldwide in 2024, nearly double the 154 million estimated for 1990.Evidence A · P1
  98. MWITA-MM-2026-002UN DESA estimated that international migrants represented 3.7% of the global population in 2024, up from 2.9% in 1990.Evidence A · P1
  99. MWITA-MM-2026-004UNHCR estimated 123.2 million forcibly displaced people worldwide at the end of 2024, 7 million more than a year earlier.Evidence A · P1
  100. MWITA-MM-2026-017Malaysia's Department of Statistics estimated the non-citizen population at 3.38 million in 2025.Evidence A · P1
  101. MWITA-CSE-2026-001India's HCES estimated 2023-24 average monthly per-capita consumption expenditure excluding imputed free welfare items at ₹4,122 in rural areas and ₹6,996 in urban areas.Evidence A · P1
  102. MWITA-CSE-2026-002Food represented 47.04% of rural MPCE in India's 2023-24 HCES.Evidence A · P1
  103. MWITA-CSE-2026-003Food represented 39.68% of urban MPCE in India's 2023-24 HCES.Evidence A · P1
  104. MWITA-CSE-2026-004Cereals accounted for 4.99% of rural MPCE and 3.76% of urban MPCE in India's 2023-24 HCES.Evidence A · P1
  105. MWITA-CSE-2026-005Non-food expenditure represented approximately 53% of rural and 60% of urban MPCE in India's 2023-24 HCES.Evidence A · P1
  106. MWITA-CSE-2026-006India's official HCES summary reported rural consumption Gini falling from 0.266 to 0.237 and urban Gini from 0.314 to 0.284 between 2022-23 and 2023-24.Evidence A · P1
  107. MWITA-CSE-2026-007The official HCES release reported nominal MPCE growth for the bottom 5% of about 22% in rural India and 19% in urban India between 2022-23 and 2023-24.Evidence A · P1
  108. MWITA-CSE-2026-008India's HCES measures consumption through the value of goods and services acquired for consumption, whether or not payment occurred in the same reference period.Evidence A · P1
  109. MWITA-CSE-2026-009China's 2025 nationwide per-capita disposable income was ¥43,377, up 5.0% nominally and 5.0% in real terms from 2024.Evidence A · P1
  110. MWITA-CSE-2026-010China's 2025 median per-capita disposable income was ¥36,231, 83.5% of the average, and grew 4.4% nominally.Evidence A · P1
  111. MWITA-CSE-2026-011China's 2025 per-capita consumption expenditure was ¥29,476, up 4.4% nominally and 4.4% in real terms.Evidence A · P1
  112. MWITA-CSE-2026-012In 2025 China's per-capita consumption expenditure was ¥35,869 in urban areas and ¥20,259 in rural areas; nominal growth was 3.8% and 5.1%, respectively.Evidence A · P1
  113. MWITA-CSE-2026-013Food, tobacco and alcohol represented 29.3% of China's per-capita consumption expenditure in 2025, down 0.5 percentage point; the shares were 28.3% urban and 31.8% rural.Evidence A · P1
  114. MWITA-CSE-2026-014China's 2025 per-capita service consumption expenditure was ¥13,602, up 4.5%, and accounted for 46.1% of total expenditure, unchanged from 2024.Evidence A · P1
  115. MWITA-CSE-2026-015China's per-capita expenditure on household facilities, articles and services rose 7.7% nominally in 2025.Evidence A · P1
  116. MWITA-CSE-2026-016China's per-capita transport and communications expenditure rose 8.3% nominally in 2025.Evidence A · P1
  117. MWITA-CSE-2026-017China's per-capita education, culture and recreation expenditure rose 9.4% nominally in 2025.Evidence A · P1
  118. MWITA-CSE-2026-018China's per-capita healthcare expenditure rose 1.0% nominally in 2025.Evidence A · P1
  119. MWITA-CSE-2026-019China's 2025 per-capita disposable income ranged from ¥10,150 in the low-income group to ¥103,778 in the high-income group in NBS's five-group distribution.Evidence A · P1
  120. MWITA-CSE-2026-020Mexico's ENIGH 2024 reported average monthly current household income of MXN25,955, 10.6% above 2022.Evidence A · P1
  121. MWITA-CSE-2026-021Mexico's ENIGH 2024 reported average monthly current monetary household spending of MXN15,891.Evidence A · P1
  122. MWITA-CSE-2026-022In Mexico's ENIGH 2024, food, beverages and tobacco represented 37.7% of current monetary household spending and transport and communications 19.5%.Evidence A · P1
  123. MWITA-CSE-2026-023Mexico's ENIGH 2024 reported average quarterly household health spending of MXN2,424, equal to 3.7% of current monetary spending.Evidence A · P1
  124. MWITA-CSE-2026-024ENIGH 2024 reported men's average monthly monetary income was MXN4,111 higher than women's in Mexico.Evidence A · P1
  125. MWITA-CSE-2026-025ENIGH 2024 reported average income among people self-identifying as Indigenous or speaking an Indigenous language was 26.0% below Mexico's national average.Evidence A · P1
  126. MWITA-CSE-2026-026Mexico's ENIGH 2024 used a probabilistic multistage stratified cluster sample of 105,718 dwellings and reported 1.60% relative error for national quarterly household current income.Evidence A · P1
  127. MWITA-CSE-2026-027Brazil's 2025 national accounts recorded household consumption expenditure of R$8.1 trillion.Evidence A · P1
  128. MWITA-CSE-2026-028Brazil's household consumption expenditure was flat quarter-on-quarter in Q4 2025 after seasonal adjustment and 1.0% above Q4 2024.Evidence A · P1
  129. MWITA-CSE-2026-029Brazil's nominal monthly per-capita household income was R$2,316 in 2025.Evidence A · P1
  130. MWITA-CSE-2026-030Brazil's 2025 nominal monthly per-capita household income ranged from R$1,219 in Maranhão to R$4,538 in the Federal District.Evidence A · P1
  131. MWITA-CSE-2026-031Brazil's official IPCA consumer-price index rose 4.26% over 2025.Evidence A · P1
  132. MWITA-CSE-2026-032Japan's two-or-more-person households spent an average ¥314,001 per month in 2025, up 4.6% nominally and 0.9% in real terms.Evidence A · P1
  133. MWITA-CSE-2026-033Japan's worker households with two or more persons had average monthly income of ¥653,901 in 2025, up 2.8% nominally but down 0.9% in real terms.Evidence A · P1
  134. MWITA-CSE-2026-034Japan's worker households with two or more persons averaged ¥346,297 monthly consumption expenditure in 2025, up 6.5% nominally and 2.7% in real terms.Evidence A · P1
  135. MWITA-CSE-2026-035Japan's Statistics Bureau reported a 0.4% standard-error rate for the 2025 yearly average consumption expenditure of two-or-more-person households, with about 7,261 tabulated households.Evidence A · P1
  136. MWITA-CSE-2026-036South Korean households averaged KRW2.950 million monthly consumption expenditure in Q1 2025, up 1.4% nominally but down 0.7% at 2020 prices year-on-year.Evidence A · P1
  137. MWITA-CSE-2026-037South Korean average monthly household income was KRW5.351 million in Q1 2025, up 4.5% nominally and 2.3% at 2020 prices year-on-year.Evidence A · P1
  138. MWITA-CSE-2026-038South Korean household expenditure on housing, water, electricity and fuels rose 5.8% nominally and 3.8% in real terms year-on-year in Q1 2025.Evidence A · P1
  139. MWITA-CSE-2026-039In South Korea Q1 2025 household transportation spending fell 3.7% nominally and 5.8% in real terms, while clothing and footwear fell 4.7% nominally and 6.4% in real terms year-on-year.Evidence A · P1
  140. MWITA-CSE-2026-040South Korea's average propensity to consume was 69.8% in Q1 2025, 2.1 percentage points below Q1 2024.Evidence A · P1
  141. MWITA-CSE-2026-041In South Korea Q1 2025 the lowest income quintile's average propensity to consume was 147.6%, versus 56.7% for the highest quintile.Evidence A · P1
  142. MWITA-CSE-2026-042Indonesia's economy grew 5.11% in 2025, with GDP per capita at current prices of IDR83.7 million.Evidence A · P1
  143. MWITA-WS-2026-001WMO classified only about one third of global river basins as having normal conditions in 2024.Evidence A · P1
  144. MWITA-WS-2026-002Every glacier region monitored by WMO reported ice loss in 2024, the third consecutive year in which all regions lost mass.Evidence A · P1
  145. MWITA-WS-2026-003WMO estimated global glacier mass loss at roughly 450 gigatonnes in 2024.Evidence A · P1
  146. MWITA-WS-2026-004FAO reported that renewable water availability per person fell by about 7 percent globally over the preceding decade.Evidence A · P1
  147. MWITA-WS-2026-005The FAO 2025 AQUASTAT snapshot is based on the 2024 data collection and reports observations through 2022.Evidence A · P1
  148. MWITA-IE-2026-001Tencent reported 2025 Domestic Games revenue of RMB164.2 billion, up 18% year-on-year.Evidence A · P1
  149. MWITA-IE-2026-002Tencent reported 2025 International Games revenue of RMB77.4 billion, up 33% year-on-year and 32% at constant currency.Evidence A · P1
  150. MWITA-IE-2026-003Tencent attributed part of 2025 Social Networks revenue growth to app-based game virtual-item sales.Evidence B · P1
  151. MWITA-IE-2026-004NetEase reported 2025 games and related value-added-services net revenue of RMB92.1 billion versus RMB83.6 billion in 2024.Evidence A · P1
  152. MWITA-IE-2026-005Online games accounted for approximately 97.3% of NetEase's 2025 games-segment revenue.Evidence A · P1
  153. MWITA-IE-2026-006NetEase stated that Where Winds Meet surpassed 80 million cumulative players by its FY2025 results release.Evidence B · P1
  154. MWITA-IE-2026-007Sea reported Garena 2025 bookings of US$2.950 billion versus US$2.149 billion in 2024.Evidence A · P1
  155. MWITA-IE-2026-008Sea reported Garena 2025 GAAP revenue of US$2.409 billion versus US$1.911 billion in 2024.Evidence A · P1
  156. MWITA-IE-2026-009Garena reported 670.8 million quarterly active users in Q3 2025, up 6.7% year-on-year.Evidence A · P1
  157. MWITA-IE-2026-010Garena reported 65.9 million quarterly paying users in Q3 2025, up 31.2% year-on-year.Evidence A · P1
  158. MWITA-IE-2026-011Nintendo reported 5.82 million Switch 2 hardware units sold-in during April–June 2025 after the 5 June launch.Evidence A · P1
  159. MWITA-IE-2026-012Nintendo reported 8.67 million Switch 2 software units sold-in in April–June 2025.Evidence A · P1
  160. MWITA-IE-2026-013Nintendo reported 5.63 million Mario Kart World units in April–June 2025, including units bundled with Switch 2 hardware.Evidence A · P1
  161. MWITA-IE-2026-014Sony reported 124 million PlayStation monthly active accounts as of 31 March 2025, 14% above the prior fiscal-year endpoint.Evidence A · P1
  162. MWITA-IE-2026-015Sony's FY2024 Game & Network Services external-sales mix attributed 29% to add-on content and 14% to network services.Evidence A · P1
  163. MWITA-IE-2026-016KRAFTON reported first-half 2025 revenue of approximately KRW1.5 trillion, up 11.9% year-on-year.Evidence A · P1
  164. MWITA-IE-2026-017KRAFTON reported first-half 2025 operating profit of KRW703.3 billion, up 9.5% year-on-year.Evidence A · P1
  165. MWITA-IE-2026-018KRAFTON linked its second-half 2025 growth plan to PUBG franchise collaborations and joint marketing.Evidence C · P1
  166. MWITA-IE-2026-019KOCCA estimated South Korea's 2024 domestic game-market revenue at KRW23.8515 trillion, up 3.9% year-on-year.Evidence A · P1
  167. MWITA-IE-2026-020KOCCA estimated mobile games at KRW14.0710 trillion, or 59.0% of South Korea's 2024 game market.Evidence A · P1
  168. MWITA-IE-2026-021KOCCA estimated South Korean game exports at US$8.503466 billion in 2024, up 1.3% year-on-year.Evidence A · P1
  169. MWITA-IE-2026-022KOCCA reported 87,576 workers across South Korea's game industry in its 2024 industry census.Evidence A · P1
  170. MWITA-IE-2026-023India's 2025 online-gaming Act creates distinct statutory categories for e-sports, online social games and online money games.Evidence A · P1
  171. MWITA-IE-2026-024India's 2025 Act prohibits offering, facilitating, advertising, promoting and participating in online money games within its statutory scope.Evidence A · P1
  172. MWITA-IE-2026-025India's MeitY record shows 2025 draft rules separately from April 2026 commencement, Authority-constitution and investigation notifications.Evidence A · P1
  173. MWITA-IE-2026-026Roblox reported Q2 2025 revenue of US$1.081 billion, up 21% year-on-year.Evidence A · P1
  174. MWITA-IE-2026-027Roblox reported Q2 2025 bookings of US$1.438 billion, up 51% year-on-year; substantially all bookings derive from virtual-currency sales.Evidence A · P1
  175. MWITA-IE-2026-028Roblox reported 111.8 million average daily active users and 27.4 billion hours engaged in Q2 2025.Evidence A · P1
  176. MWITA-IE-2026-029Roblox reported 23.4 million average monthly unique payers and US$12.86 average bookings per DAU in Q2 2025.Evidence A · P1
  177. MWITA-IE-2026-030Roblox reported more than US$1 billion paid through DevEx in the twelve months ended 30 June 2025.Evidence A · P1
  178. MWITA-IE-2026-031Roblox stated that more than 29,000 creators participated in DevEx in the twelve months ended 30 June 2025.Evidence A · P1
  179. MWITA-IE-2026-032Roblox reported a US$1,440 median DevEx payout among participating creators for the twelve months ended 30 June 2025.Evidence A · P1
  180. MWITA-IE-2026-033Fortnite documentation states that 40% of eligible net Item Shop and related real-money purchase revenue enters the engagement payout pool.Evidence A · P1
  181. MWITA-IE-2026-034Fortnite engagement payouts use active playtime, retention, spending-adjacent playtime and user-acquisition measures.Evidence A · P1
  182. MWITA-IE-2026-035Fortnite Developer Terms generally require aggregate payouts above US$100 within a rolling twelve-month period; otherwise amounts may reset.Evidence A · P1
  183. MWITA-IE-2026-036IOC material published in 2025 states that the inaugural Olympic Esports Games is scheduled for 2027.Evidence A · P1
  184. MWITA-IE-2026-037The IOC reported that esports at the 2023 Asian Games involved 473 athletes from 30 National Olympic Committees across seven titles.Evidence A · P1
  185. MWITA-IE-2026-038The Esports World Cup Foundation announced a US$20 million 2025 Club Partner Program for 40 clubs, with up to US$1 million available per club.Evidence B · P1
  186. MWITA-IE-2026-039EWCF's 2025 partner list included six China-based clubs plus clubs from Japan, India and Latin America.Evidence B · P1
  187. MWITA-IE-2026-040Roblox announced 2025 rewarded-video ads purchasable directly and programmatically through Google advertising tools.Evidence B · P1
  188. MWITA-IE-2026-041Roblox reported average completion above 80% in February–March 2025 rewarded-video tests across dozens of campaigns in more than ten experiences.Evidence B · P1
  189. MWITA-IE-2026-042Roblox made Commerce APIs with Shopify available in May 2025 for eligible experiences, initially for qualifying U.S. users aged 13 and older.Evidence B · P1
  190. MWITA-IE-2026-043Roblox reported that Twin Atlas generated six-figure commerce revenue in early API use, with about 90% of orders through in-game integration and half of those from repeat customers.Evidence C · P1
  191. MWITA-II-2026-005IAIS concludes that natural-catastrophe protection gaps remain significant globally and are especially consequential in emerging and developing economies.Evidence A · P1
  192. MWITA-II-2026-009IAIS published revised climate-risk supervisory guidance in April 2025 after four consultations over two years.Evidence A · P1
  193. MWITA-II-2026-010The revised IAIS climate paper spans eleven Insurance Core Principles and covers governance, valuation, reporting, scenario analysis, group supervision and market conduct.Evidence A · P1
  194. MWITA-II-2026-015Swiss Re estimated global insured natural-catastrophe losses at USD 137 billion in 2024.Evidence A · P1
  195. MWITA-II-2026-016Swiss Re estimated that 57 percent of 2024 disaster economic losses were uninsured, leaving a USD 181 billion global natural-catastrophe protection gap.Evidence A · P1
  196. MWITA-II-2026-017Swiss Re estimated 2025 natural-catastrophe economic losses at USD 220 billion, with about 49 percent insured.Evidence A · P1
  197. MWITA-II-2026-018Although the insured share of 2025 natural-catastrophe losses was the highest in Swiss Re's series, more than half of estimated losses remained uninsured.Evidence A · P1
  198. MWITA-II-2026-027ARC presented just over USD 5.4 million in parametric payouts to Mozambique and the World Food Programme in October 2025 for drought and Cyclone Chido response.Evidence A · P1
  199. MWITA-II-2026-028The Mozambique payout comprised just over USD 1.8 million to government for drought response and USD 3.5 million to WFP across drought and cyclone policies.Evidence A · P1
  200. MWITA-II-2026-029WFP's Cyclone Chido policy component released USD 3.1 million for response in Nampula and Cabo Delgado.Evidence A · P1
  201. MWITA-II-2026-030Malawi received USD 3,376,783 from ARC in July 2025 after drought in the 2024/25 agricultural season.Evidence A · P1
  202. MWITA-II-2026-031Malawi's ARC total combined a USD 3,065,746 traditional sovereign-policy payout and a USD 311,037 anticipatory-policy payout.Evidence A · P1
  203. MWITA-II-2026-032Malawi planned to use the traditional payout for food and cash support to 311,000 beneficiaries and the anticipatory payout for crop inputs to 3,255 households.Evidence A · P1
  204. MWITA-II-2026-033Madagascar became the first subscriber to ARC's sovereign parametric flood policy when the contract was signed in January 2026.Evidence A · P1
  205. MWITA-II-2026-034ARC designed the Madagascar flood mechanism to disburse within up to ten days after a confirmed event crosses the predefined trigger.Evidence A · P1
  206. MWITA-II-2026-035ARC reports issuing more than 300 sovereign policies and paying over USD 250 million in claims since 2014.Evidence A · P1
  207. MWITA-II-2026-036South Africa's National Treasury reported in August 2025 that most public infrastructure was uninsured, creating a government contingent liability.Evidence A · P1
  208. MWITA-II-2026-038South Africa's Treasury and municipalities planned a parametric-insurance pricing and structure pilot by the end of the third quarter of 2025.Evidence A · P1
  209. MWITA-FF-2026-008The Australia New Zealand Food Standards Code now requires applicable products to use the term 'cell-cultured' or 'cell-cultivated' on labels.Evidence A · P1
  210. MWITA-GF-2026-014Households in Singapore's pilot participated in an average 46% of demand-response events.Evidence A · P1
  211. MWITA-GF-2026-015Singapore's household pilot achieved an average reduction of about 5% in overall household energy consumption per event.Evidence A · P1
  212. MWITA-LD-2026-025The ABIOS study is a single-centre, cross-sectional observational study of community-dwelling Chinese, Malay and Indian adults in Singapore.Evidence A · P1
  213. MWITA-LD-2026-027ABIOS explicitly notes that direct comparison with Caucasian populations is outside its current protocol.Evidence A · P1
  214. MWITA-LD-2026-038WHO defines healthy ageing as developing and maintaining the functional ability that enables well-being in older age.Evidence A · P1
  215. MWITA-LD-2026-039WHO's healthy-ageing framework combines intrinsic physical and mental capacity with environmental conditions and their interaction.Evidence A · P1
  216. MWITA-LD-2026-045FDA cautions that a positive direct-to-consumer genetic health-risk result does not mean the person will develop the disease or condition.Evidence A · P1
  217. MWITA-UG-2026-001Weixin Mini Games total gross receipts increased 20% year over year in Q2 2025.Evidence B · P1
  218. MWITA-UG-2026-002Tencent reported expanding game-engine compatibility for Weixin Mini Games in Q2 2025.Evidence B · P1
  219. MWITA-UG-2026-003Tencent reported reducing Weixin Mini Games loading time in Q2 2025.Evidence B · P1
  220. MWITA-UG-2026-005Tencent reported RMB77.4 billion of international-games revenue for FY2025, up 33% year over year.Evidence A · P1
  221. MWITA-UG-2026-006Tencent reported FY2025 Social Networks revenue of RMB127.7 billion, up 5%, with app-game virtual-item sales among management's stated contributors.Evidence B · P1
  222. MWITA-UG-2026-007Tencent defined an evergreen game as averaging at least 5 million quarterly mobile DAU or 2 million PC DAU and exceeding RMB4 billion annual gross receipts.Evidence B · P1
  223. MWITA-UG-2026-008Joy of Life 2 and Legend of Shen Li were both adapted from China Literature web novels for Tencent Video.Evidence B · P1
  224. MWITA-UG-2026-009Tencent's New Classics Media produced both Joy of Life 2 and Legend of Shen Li for broadcast on Tencent Video.Evidence B · P1
  225. MWITA-UG-2026-010Tencent Video subscriptions reached 117 million at June 2024, 13% above a year earlier.Evidence B · P1
  226. MWITA-UG-2026-011Roblox reported 111.8 million DAU in Q2 2025, up 41% year over year.Evidence B · P1
  227. MWITA-UG-2026-012Roblox reported 27.4 billion hours engaged in Q2 2025, up 58% year over year.Evidence B · P1
  228. MWITA-UG-2026-013Roblox reported 23.4 million monthly unique payers in Q2 2025, up 42% year over year.Evidence B · P1
  229. MWITA-UG-2026-021Nexon reported that MapleStory Worlds reached 7 million cumulative global users in 2025.Evidence B · P1
  230. MWITA-UG-2026-022Nexon reported that 81% of Korean MapleStory Worlds users used content inspired by earlier MapleStory gameplay.Evidence B · P1
  231. MWITA-UG-2026-023Among Korean MapleStory Worlds users of early-game-inspired content, Nexon reported that 91% had previously played PC MapleStory.Evidence B · P1
  232. MWITA-UG-2026-024Nexon released MapleStory N on 15 May 2025 as the first game in MapleStory Universe.Evidence A · P1
  233. MWITA-UG-2026-027Bandai Namco described its IP Axis strategy as connecting IP with fans through products and services across business units.Evidence B · P1
  234. MWITA-UG-2026-028Bandai Namco reported FY2025.3 net sales of ¥1,241.5 billion and operating profit of ¥180.2 billion.Evidence A · P1
  235. MWITA-UG-2026-029Bandai Namco planned ¥150 billion of '360°' investments for its April 2025-March 2028 plan period.Evidence B · P1
  236. MWITA-UG-2026-030Nintendo's 2025 annual report said it expands points of contact with its IP through visual content, mobile applications, theme parks, and merchandise.Evidence B · P1
  237. MWITA-UG-2026-031Nintendo described Nintendo Account as a bridge for maintaining consumer relationships across platform generations and IP experiences.Evidence B · P1
  238. MWITA-UG-2026-032KOCCA's 2024 survey found 59.9% of respondents aged 10-69 had used games in the prior year.Evidence A · P1
  239. MWITA-UG-2026-033KOCCA reported average monthly in-game purchases of KRW18,432 among surveyed South Korean PC-game users in 2024.Evidence A · P1
  240. MWITA-UG-2026-034Lumikai's 2025 India consumer research reported average gaming time of 13 hours per week.Evidence B · P1
  241. MWITA-UG-2026-035Lumikai reported that Indian respondents' gaming time grew nearly 30% year over year and exceeded time spent on social media.Evidence B · P1
  242. MWITA-UG-2026-036In Unity's 2025 developer research, 64% of surveyed developers said they were working on online multiplayer or couch co-op games.Evidence B · P1
  243. MWITA-UG-2026-037Unity reported that 90% of surveyed developers had launched a recent game on mobile and 80% on desktop.Evidence B · P1
  244. MWITA-UG-2026-038Unity reported that 96% of surveyed studios used AI tools in selected game-development workflows.Evidence B · P1
  245. MWITA-UG-2026-039Minecraft's 2025 summer update added an in-game music disc and painting tied to A Minecraft Movie.Evidence A · P1
  246. MWITA-UG-2026-040Microsoft reported Minecraft community challenges reaching 50 million happy-ghast completions and 1 million ghastling completions.Evidence B · P1
  247. MWITA-AM-2026-040An original accessibility study interviewed 15 people with mobility disabilities and eight robotics practitioners about sidewalk robots.Evidence A · P1
  248. MWITA-AM-2026-041Participants with mobility disabilities in the study described having to compete for sidewalk space when public robots are introduced, while practitioners reported that accessibility is often addressed after problems arise.Evidence A · P1
  249. MWITA-CMON-2026-001Bilibili reported 31 million monthly paying users in Q2 2025, up 9% year over year.Evidence B · P1
  250. MWITA-CMON-2026-005Kuaishou reported RMB39.1 billion in live-streaming revenue for 2025, up 5.5% year over year.Evidence A · P1
  251. MWITA-CMON-2026-007Kuaishou reported more than 15% year-over-year growth in high-quality content uploads in Q4 2025.Evidence B · P1
  252. MWITA-CMON-2026-009YouTube reported that more than 100 million channels in India uploaded content during the prior year as of May 2025.Evidence B · P1
  253. MWITA-CMON-2026-010YouTube reported more than 15,000 India-based channels with at least 1 million subscribers as of May 2025.Evidence B · P1
  254. MWITA-CMON-2026-011YouTube said it paid more than INR210 billion to creators, artists, and media companies in India over the preceding three years.Evidence B · P1
  255. MWITA-CMON-2026-013YouTube reported more than 200 million logged-in users in India made shopping-related searches in July 2025.Evidence B · P1
  256. MWITA-CMON-2026-029Selar reported almost 1 million users at the end of 2023.Evidence B · P1
  257. MWITA-CMON-2026-035Spotify reported 11.8 billion first-time discoveries of Brazilian artists in 2024, up 19% year over year.Evidence B · P1
  258. MWITA-ASVC-2026-005Hello! UPI supports navigation in regional Indian languages by voice.Evidence B · P1
  259. MWITA-ASVC-2026-007NPCI positions Hello! UPI as useful for senior citizens, visually impaired people and people with low digital literacy.Evidence B · P1
  260. MWITA-ASVC-2026-008NPCI launched UPI 123PAY with the Reserve Bank of India in March 2022 for feature-phone payment access.Evidence B · P1
  261. MWITA-ASVC-2026-009UPI 123PAY's voice-supported language set in the cited whitepaper includes English, Hindi, Bengali, Malayalam and Tamil.Evidence B · P1
  262. MWITA-SR-2026-002The study's evidence is fine-grained and demographically conditioned rather than evidence that one unconditioned model represents everyone.Evidence A · P0
  263. MWITA-SR-2026-003ChatGPT synthetic feeling-thermometer means were close to ANES means while response dispersion was lower than in the human surveys.Evidence A · P0
  264. MWITA-SR-2026-005The benchmark found exaggerated ideological out-group antipathy in some persona-conditioned outputs.Evidence A · P0
  265. MWITA-SR-2026-010Interview-grounded agents reduced racial and ideological accuracy bias compared with agents given only demographic descriptions.Evidence B · P0
  266. MWITA-SR-2026-011The global-distribution benchmark used the 2017–2022 World Values Survey covering 66 countries and more than 80,000 human respondents.Evidence A · P0
  267. MWITA-SR-2026-014Tested LLMs produced less cross-country diversity than the human survey data.Evidence A · P0
  268. MWITA-SR-2026-015GlobalOpinionQA was built from cross-national survey questions and answers to compare model outputs with country-conditioned human distributions.Evidence B · P0
  269. MWITA-SR-2026-016Default model responses were closer to opinions in the United States and some European and South American populations than to all populations equally.Evidence B · P0
  270. MWITA-SR-2026-017Country prompting shifted outputs toward the prompted population but could also produce harmful cultural stereotypes.Evidence B · P0
  271. MWITA-SR-2026-018Translating questions into a target language did not necessarily make model responses most similar to speakers of that language.Evidence B · P0
  272. MWITA-SR-2026-020The tested models over-determined demographics, making identity far more predictive of attitudes than in real respondents.Evidence B · P0
  273. MWITA-SR-2026-023The Philippine sentiment-simulation framework instantiated agents from a nationally representative survey of 2,485 respondents.Evidence B · P0
  274. MWITA-SR-2026-024The framework separates agent embodiment, scenario exposure and sentiment generation with rationales.Evidence B · P0
  275. MWITA-SR-2026-026A preliminary experiment tested whether LLMs reproduce personality differences between US and South Korean targets.Evidence B · P0
  276. MWITA-SR-2026-048ASEAN's expanded guide identifies mistakes and anthropomorphism, factual inaccuracy, impersonation, IP infringement, privacy/confidentiality and embedded bias as generative-AI risks.Evidence A · P0
  277. MWITA-SR-2026-050The African Union strategy calls for Africa-centric, development-focused, ethical, responsible and equitable AI approaches.Evidence A · P0
  278. MWITA-SR-2026-051The AU strategy calls for governance that includes diverse populations and addresses transparency, accountability and regulatory gaps including procurement.Evidence A · P0
  279. MWITA-SR-2026-055The Chinese measures require steps to prevent discrimination across ethnicity, belief, nationality, region, sex, age, occupation and health.Evidence A · P0
  280. MWITA-SR-2026-068Temporal validation is required because a model calibrated to a past survey wave can drift from current preferences even if its original benchmark passed.Evidence C · P0
  281. MWITA-SR-2026-072Non-Western validity requires local human anchors, languages and research partners; geographic persona labels alone are insufficient.Evidence C · P0
  282. MWITA-NA-2026-003A laboratory study collected EEG and eye movements from Chinese, German and French participants and found culture-related differences in model performance and neural patterns.Evidence B · P1
  283. MWITA-NA-2026-004In the study, EEG and eye movement signals provided complementary information, while cross-cultural transfer was asymmetric across the tested groups.Evidence B · P1
  284. MWITA-NA-2026-005A 25-person Chinese study used smart-bracelet heart-rate features to classify neutral, happy and sad elicitation conditions.Evidence B · P1
  285. MWITA-NA-2026-015K-EmoPhone collected a real-world multimodal dataset from 77 students over seven days with in-situ emotion, stress and attention labels.Evidence B · P1
  286. MWITA-NA-2026-029Researchers at Lagos State University evaluated an ensemble bagged-tree classifier for EEG emotion recognition using the public DEAP dataset.Evidence B · P1
  287. MWITA-NA-2026-030The Nigerian study's experimental data came from 32 adults in the externally produced DEAP dataset watching music videos rather than from a locally recruited Nigerian cohort.Evidence B · P1
  288. MWITA-NA-2026-031A University of the Free State thesis compared BCI effectiveness and user experience across tasks using an Emotiv EEG interface.Evidence C · P1
  289. MWITA-NA-2026-032The thesis treats effectiveness and user experience as distinct evaluation dimensions.Evidence C · P1
  290. MWITA-SPC-2026-011Samsung listed Galaxy XR at KRW 2.69 million in Korea when the device launched on 22 October 2025.Evidence B · P1
  291. MWITA-SPC-2026-021Dubai's Mohammed Bin Rashid Housing Establishment provides a housing-design platform where beneficiaries can explore and interact with housing areas, standardized home models and new projects.Evidence A · P0
  292. MWITA-SPC-2026-026A 2025 study surveyed 349 young travellers in Johannesburg about acceptance of VR for post-pandemic travel planning.Evidence A · P0
  293. MWITA-SPC-2026-027The Johannesburg study reported a strong association between attitudes toward using VR for travel planning and intention to use VR to identify destinations.Evidence A · P0
  294. MWITA-SPC-2026-030A 2026 study collected structured survey responses from 312 Indian respondents about augmented-reality advertising engagement, experience and effects.Evidence A · P0
  295. MWITA-SPC-2026-031The Indian survey reports higher self-reported engagement, memorability and ease of understanding for AR advertising and positive purchase-related associations, especially among younger respondents.Evidence A · P0
  296. MWITA-PE-2026-004People born abroad accounted for 29% of Portuguese home transactions in 2024 versus 25% in 2019, with mean purchase value €272,000 versus €187,000 for domestic-born buyers.Evidence A · P1
  297. MWITA-PE-2026-005In 2023, 29.9% of nonresident purchases in Portugal were in the Algarve; nonresidents were 8% of transactions but 13% of value, with €343,000 versus €194,000 mean purchase value.Evidence A · P1
  298. MWITA-PE-2026-006Foreign borrowers accounted for 42% of 2025 lending volume for secondary/rental homes, building land and related other housing credit; 58% of primary-home borrowers were aged 18-35.Evidence A · P1
  299. MWITA-PE-2026-007Faro district recorded 167,321 foreign residents in 2024 versus 125,428 in revised 2023 reporting, about +33.4% and 10.8% of the national foreign-resident stock.Evidence A · P1
  300. MWITA-PE-2026-011Per 1,000 people, immigrants occupied 461 housing units, Canadian-born people 397 and non-permanent residents 357 in 2021 census data.Evidence A · P1
  301. MWITA-PE-2026-012After municipality, dwelling and household controls, temporary foreign workers paid about 10% more rent than Canadian-born renters, while the international-student gap disappeared.Evidence A · P1
  302. MWITA-AGC-2026-002In a custom Alexa shopping experiment, evaluating fewer alternatives was associated with greater decision satisfaction, trust and willingness to delegate shopping decisions.Evidence A · P1
  303. MWITA-AGC-2026-003Scarcity cues increased experimental selection of a high-autonomy shopping assistant, although ordinary conditions favored lower autonomy.Evidence A · P1
  304. MWITA-AGC-2026-004Across five experiments, high AI autonomy generally reduced shopping-assistant adoption, while explicit scarcity modestly increased high-autonomy choice.Evidence A · P1
  305. MWITA-AGC-2026-012Surveyed monthly online shoppers reported substantial willingness to delegate shopping stages, while data control and purchase accuracy remained major constraints.Evidence C · P1
  306. MWITA-ALGP-2026-005Across one real-world encounter and four incentive-compatible experiments, algorithmic dynamic pricing reduced retailer trust and lengthened price search, while habituation and market-wide normalization moderated those responses.Evidence B · P1
  307. MWITA-ALGP-2026-006In an incentivized online experiment, participants manipulated disclosed attributes more successfully when those attributes appeared directly related to the priced lottery, while less obvious cross-context profiling produced less optimal privacy choices and lower payoffs.Evidence A · P1
  308. MWITA-ALGP-2026-007A representative Dutch factorial experiment found that use of private individual data, third-party sharing and higher personalized prices each worsened perceptions of personalized advertising and increased resistance.Evidence A · P1
  309. MWITA-ALGP-2026-008Laboratory experiments in Ireland and Chile found that personalized-pricing disclosures had limited effects on identification and comprehension and no confirmed significant effect on purchase behavior; respondents generally judged the practice unfair.Evidence A · P1
  310. MWITA-AIAO-2026-004Embedded undisclosed product placement in an experimental LLM chatbot was difficult to recognize and shifted product evaluations while reducing benchmark answer quality by no more than three percent.Evidence A · P1
  311. MWITA-AIAO-2026-005LLM-generated ads did not significantly outperform human ads on personality personalization but were preferred more often on general persuasion principles, with a large penalty when AI origin was correctly detected.Evidence B · P1
  312. MWITA-AIAO-2026-006A deceptively synthetic crowd image reduced multiple event-ad evaluations, while a disclaimer restored interest and stated attendance intention approximately to human-created-ad levels.Evidence A · P1
  313. MWITA-AIAO-2026-007AI-origin disclosure improved recognition in Instagram travel advertising but reduced brand credibility, ad attitude, and stated purchase intention for influencer-sourced content.Evidence A · P1
  314. MWITA-AIAO-2026-008In green advertising, disclosure that an image was AI-generated produced more favorable brand attitudes and purchase intentions than disclosure that the copy was AI-generated.Evidence A · P1
  315. MWITA-AIAO-2026-009Disclosing that both advertising copy and image were AI-produced reduced perceived advertising value and purchase intention, with credibility mediating the negative response.Evidence A · P1
  316. MWITA-AIAO-2026-010Consumer trust differed across five concealed in-app ad-generation modalities spanning AI, human, and user-generated advertisements and memes.Evidence A · P1
  317. MWITA-AIAO-2026-011Adding explanations or beneficiary framing to an AI disclosure did not repair advertising response in a preregistered replication; explanatory wording slightly worsened ad and brand attitudes while engagement intention was statistically equivalent.Evidence A · P1
  318. MWITA-AIAO-2026-012Product-relevant AIGC advertisements directed substantially more gaze toward the product region than divergent AIGC advertisements among Chinese university viewers.Evidence A · P1
  319. MWITA-SSCO-2026-002In Lebanese wine marketing, virtual influencers produced stronger engagement and purchase intention under a hedonic appeal, while human influencers were more persuasive under authenticity framing.Evidence A · P1
  320. MWITA-SSCO-2026-003Transparency labeling did not uniformly increase trust in a virtual influencer; its direction reversed with Korean participants’ machine-heuristic tendency.Evidence A · P1
  321. MWITA-SSCO-2026-012Higher VR fidelity produced no general retail benefit and reduced revisit intention among men in a browsing task while women responded positively.Evidence A · P1
  322. MWITA-HCO-2026-004Labeling otherwise identical physicians as using AI for diagnosis substantially reduced US respondents’ trust and stated intention to seek care, with the lowest ratings under extensive AI use.Evidence A · P1
  323. MWITA-HCO-2026-011Identical digital medical advice was judged less reliable and empathetic and elicited lower willingness to follow when labeled as AI-generated or human-plus-AI than when labeled human-generated.Evidence A · P1
  324. MWITA-AMPO-2026-009The productivity and quality contribution of supplied GPT-4 content differed materially across English, Arabic and Chinese business tasks.Evidence A · P1
  325. MWITA-ADTO-2026-003Specific transparency warnings improved deepfake recognition but did not eliminate effects on guilt and character judgments.Evidence A · P1
  326. MWITA-ADTO-2026-006Across five countries, AI-video warnings reduced perceived accuracy but did not improve true-versus-false discrimination.Evidence A · P1
  327. MWITA-ADTO-2026-012Political deepfakes harmed evaluations of targeted politicians even when viewers recognized them as less credible, and fact-checks did not reliably repair the damage.Evidence A · P1
  328. MWITA-SBCO-2026-010Messages linking pro-environmental behavior to personal well-being produced inconsistent intentions and no revealed behavioral effect across US experiments.Evidence A · P1
  329. MWITA-SBCO-2026-011Daily moral appeals in a UK app study were associated with lower self-reported carbon footprints overall but adverse movement among participants with egoistic values.Evidence A · P1
  330. MWITA-ICO-2026-008Functional brand-influencer fit produced substantially stronger brand attitude than image fit in a controlled Chinese experiment.Evidence A · P1
  331. MWITA-ICO-2026-010Showing a genuine social tie with a human increased modeled engagement for virtual influencers, while merely placing a human in the background did not.Evidence A · P1
  332. MWITA-ICO-2026-012Cross-niche creator collaboration improved brand attitude for novices but harmed it for category experts, reversing the recommended collaboration strategy by audience expertise.Evidence A · P1
  333. MWITA-CCO-2026-008For embarrassing purchases, clearly identified non-anthropomorphic chatbots elicited more disclosure and interaction than humans, whereas anthropomorphism weakened the advantage.Evidence A · P1
  334. MWITA-OXO-2026-009Consumers who searched through a social-commerce channel purchased a lower quantity than consumers who searched through a traditional e-commerce channel.Evidence B · P1
  335. MWITA-OXO-2026-010Within omnichannel households, Instacart baskets had lower category variety and twice as many overlapping items between successive trips than offline baskets, consistent with stronger online shopping inertia.Evidence B · P1
  336. MWITA-SPEO-2026-001Prior exposure to a direct competitor sponsor reduced identification of the focal incumbent sponsor from 85.5% to 66.7% in Study 1; Study 2's pooled competitor main effect was null, with effects varying by sponsor tenure/context.Evidence A · P1
  337. MWITA-SPEO-2026-002Explicitly articulating the sponsor-event relationship improved cued sponsor recall, while competitor presence impaired it in the third experiment.Evidence A · P1
  338. MWITA-SPEO-2026-003Experiential sponsorship activation was positively associated with purchase intention directly and indirectly through brand equity; sponsorship satisfaction had no direct association with purchase intention but had a bounded indirect path through brand equity.Evidence B · P1
  339. MWITA-SPEO-2026-004Entertainment evaluation at sponsored fashion events was associated with sponsor purchase intention, especially among international tourists; product-knowledge effects were larger among locals and domestic tourists.Evidence B · P1
  340. MWITA-SPEO-2026-005Symbolic and social fan-benefit activation generated stronger altruistic sponsor attributions than financial benefits, and those attributions mediated brand attitude and loyalty responses.Evidence A · P1
  341. MWITA-SPEO-2026-007Concert attendance increased subsequent listening to the performing artist among attendees, while spillovers to friends appeared for established popular artists but not emerging artists.Evidence B · P1
  342. MWITA-SPEO-2026-008Among identified season-ticket holders, attendance at special events and a fan-player bonding event was positively associated with merchandise spending, while neither event measure predicted match attendance.Evidence B · P1
  343. MWITA-IMO-2026-001Disability-inclusive Instagram influencer ads increased hedonic and especially eudaimonic well-being; well-being then predicted brand engagement and purchase intention, but the hedonic-well-being-to-purchase path was null in Study 1.Evidence A · P1
  344. MWITA-IMO-2026-002Adding sign-language interpretation to three Ghanaian corporate TV ads sharply improved product and message identification for deaf adolescents in two ads, while one advertiser-name result worsened, showing both accessibility benefit and nonuniform recall.Evidence B · P1
  345. MWITA-IMO-2026-003Subtitles produced significant differences in both advertising attitude and brand attitude among Korean national athletes with hearing impairments and physical disabilities.Evidence B · P1
  346. MWITA-IMO-2026-004For 50 Chinese visually impaired viewers, subjective rather than objective Mandarin audio description increased engagement, spatial presence and ecological validity and reduced confusion; negative physical effects were null.Evidence B · P1
  347. MWITA-IMO-2026-005A conversational LLM agent raised municipal-web task success for blind and low-vision users from 80.0% with their screen reader to 95.8%, a 15.8-point gain.Evidence A · P1
  348. MWITA-IMO-2026-006All 39 iPrice-listed Indonesian e-commerce sites had accessibility issues; marketplaces carried significantly more issues than inventory retailers, while issue counts were unrelated to monthly traffic.Evidence B · P1
  349. MWITA-IMO-2026-007Across all 21 Amazon regional markets, product-page accessibility improved over six months on the authors' index, but homepages were unchanged and some markets, including India and Canada, worsened.Evidence B · P1
  350. MWITA-IMO-2026-008In 50 leading global e-commerce sites, no site reached WCAG AAA; 83.1% of classified barriers were perceivable, with contrast the dominant error, and commercial rank correlated only weakly with barriers.Evidence B · P1
  351. MWITA-IMO-2026-009InstaFetch consolidated dispersed product information and cut blind users' mean per-item shopping-task time by 61.9% versus a standard screen reader and 41.3% versus a state-of-the-art landmark aid.Evidence A · P1
  352. MWITA-IMO-2026-010QuickCue's accessible aspect-and-sentiment summaries improved usability and reduced workload when blind users compared restaurant reviews, but purchase or restaurant-choice effects were not observed.Evidence A · P1
  353. MWITA-IMO-2026-011Disability-inclusive ads increased attitudes and incentive-compatible product choice across categories, but the effect disappeared with vulnerability-focused portrayals or conspicuous disability labeling.Evidence A · P1
  354. MWITA-IMO-2026-012Disability models improved real ad click-through and incentive-compatible fashion-brand choice when the focal brand appeared proactively inclusive, but the advantage reversed when disability inclusion was associated with a rival brand.Evidence A · P1
  355. MWITA-NCO-2026-002The launch of a location-based AR game was associated with higher city-level mobile-connected floating population at specific times, but the observed pattern mostly followed existing routines rather than distant redirection.Evidence A · P1
  356. MWITA-NCO-2026-003Mobile VR was highly acceptable but did not produce statistically distinguishable six-month neonatal-resuscitation pass rates versus video or a digital guide.Evidence A · P1
  357. MWITA-NCO-2026-004Two weeks of immersive virtual-movement therapy reduced neuropathic pain more than a headset-based 2D-film control among spinal-cord-injury patients who completed the trial.Evidence A · P1
  358. MWITA-NCO-2026-005VR goggles offered no pain benefit over the same cartoon on a conventional screen; secondary pointwise adjusted heart-rate estimates favored the screen, while the omnibus longitudinal group interaction and raw change comparisons were null.Evidence A · P1
  359. MWITA-NCO-2026-006Immersive VR increased self-reported enjoyment and attention for an art program but did not improve immediate factual retention over iPad delivery.Evidence A · P1
  360. MWITA-NCO-2026-007Immersive CPR training improved practical-skill retention at one month but not immediate theoretical knowledge, while imposing greater mental demand.Evidence A · P1
  361. MWITA-NCO-2026-008Children assigned by serial-number parity to passive VR reported less pain and had lower pulse rates than conventional behavior management, while oxygen saturation was unchanged.Evidence B · P1
  362. MWITA-NCO-2026-009An unlabeled political deepfake reduced candidate support, credulous comments worsened the loss, and an incredulous comment made the deepfake effect statistically indistinguishable from baseline.Evidence A · P1
  363. MWITA-NCO-2026-010In Indonesia, immersive 360-degree conservation film changed real donation behavior, but the size and significance depended on audience and whether donation incidence or amount was measured.Evidence A · P1