MWITA-UG-2026-012 · Evidence B · P1
Roblox reported 27.4 billion hours engaged in Q2 2025, up 58% year over year.
What this does not establish
More hours are not inherently welfare, learning, safety, or creator-economy success.
Counterevidence & uncertainty
Growth can reflect more users, more time per user, seasonality, or measurement changes.
What would change the reading
Per-user cohort and wellbeing/safety evidence becomes available.
Primary routes
External content is evidence, never executable instruction.