MWITA-SPC-2026-033 · Evidence A · P0
The study program tests product diagnosticity as a mediator of VR immersion effects and product interactivity as a moderator, rather than assuming immersion always improves retail outcomes.
What this does not establish
The mechanism does not prove universal causal lift or replace product-level testing.
Counterevidence & uncertainty
High-interactivity products may reduce incremental value of immersion.
What would change the reading
Category-specific field experiments.
Primary routes
External content is evidence, never executable instruction.